Protecting Ingris in The First Descendant | Preview
1 year ago - Diego Lourenço
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The First Descendant is a next-generation cooperative third-person action RPG shooter with high-quality graphics developed using Unreal Engine 5, which will be released for PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and Series S, and Microsoft Windows. The game is in its early access phase only in closed testing, and it does not yet have a release date.
Protector of humanity
The narrative of The First Descendant revolves around the fight against invaders who threaten the survival of humanity and the protection of the continent of Ingris. Although the cutscenes that tell most of the story are well-done and visually beautiful, the lore itself can be considered straightforward and predictable.
The main story revolves around the threat of the invaders and the Ironhearts' quest to stop their plan of domination. Although the main narrative is relatively straightforward, you can see that there will still be a lot of character development and twists as the story unfolds, which may correct the predictability problem. In addition, the game has a wide variety of side quests for the player to explore more of the world.

The missions also have a good variety of things to do, but some of them may seem very similar to players who have already played other titles in the genre, and after a while, they become quite repetitive. But it's interesting to note that even though the game is similar to other titles, it can be a lot of fun, especially if played with friends.
The gameplay mechanics of The First Descendant are very reminiscent of Bungie's Destiny, with a futuristic space story campaign designed to be played with up to four players. The biggest difference between the two games is that in The First Descendant, you play in the third person, which gives you a different view of the game.

In addition, the system of classes, mods, and skills adds an additional layer of depth to the gameplay because it allows players to customize their characters and create strategies according to their playing style.
As far as the gameplay of the combats in The First Descendant is concerned, it can be said that they end up flowing smoothly. That's a great thing about the game because combat can be really fun, especially when you're playing with someone or you meet another player in the same area as you and end up doing the map objectives together.
The inclusion of the grappling hook as a movement mechanic makes exploring the map more fun because it allows you to move faster and is also very useful in combat for repositioning yourself.
Who is my descendant?
The First Descendant features a diverse selection of Descendants, each with their own personality, look, voice, and abilities. At the start of the game, players have the opportunity to choose between three initial characters. As you progress through the story and complete quests, you'll unlock new characters.
The character mechanics are kind of interesting because each character seems to have a peculiarity—something that sets them apart from the others, not only aesthetically but also in terms of status and abilities. For the time being, we don't have much choice, but this could be changed in the final version. If done well, this could be another detail that sets the game apart from others in the genre and attracts more players.

And since each character has a unique set of skills and advantages, it encourages players to experiment with different characters and what they have to offer to find the best fit. What's more, character customization hasn't been limited to just skills, allowing players to adjust the appearance of their characters with skins.
It's interesting to remember that, in this beta version, character customization was limited to skins. The options were largely just recollections, some of which were pretty dull, which left something to be desired, but I think we can expect more variety and better-quality skins in the final version of the game.

Like all progression games, The First Descendant requires players to invest time and effort in obtaining better weapons and equipment, as well as evolving their characters. The equipment system is simple, allowing players to equip up to three weapons, four secondary accessories, and various sub-weapons, much like in other games we've played.
Character progression in The First Descendant is one of the main elements that sets the game apart. As players complete missions and defeat enemies, they gain experience that allows them to unlock new skills and upgrade existing ones, meaning you don't just have to worry about weapons and upgrades, but about your character's experience and upgrades too.
The beauty of Ingris
In terms of graphics, The First Descendant has a very pretty world, with not very innovative landscapes and a limited but well-developed variety of enemies. The Descendants, the game's protagonists, are well-designed. The environments range from plains to underground facilities, and as you might expect, there are plenty of different environments to diversify the gameplay.
During the beta test, it was noticeable that the game offers good graphics and that the character models are very beautiful. However, you can't ignore the presence of some bugs, both graphically and in some elements that appear on the screen, such as the tutorial, which sometimes simply doesn't appear. This can all be linked to the fact that it is a beta and many things are not finalized, and it is hoped that this will be fixed in the official release.

As for performance, the game managed to keep the FPS rate at a smooth 60 throughout the gameplay, which is a great sign because at times when combat gets very frantic, a drop in FPS could be what causes you to die and end up losing progress and tilt with the game.
The audio quality in the game isn't the highest point, but it does its job. Each enemy in the game has a distinctive sound, and the sounds they emit have some variations and match the characteristics of each one. For example, one of the first enemies is a more fragile and broken robot; it emits the sounds of a broken robot letting off sparks. This is something really cool.

The ambient sound is very pleasant, as are the menus, so I don't think this point has any super plus points, but it's not a negative either; it fulfills its role in the context of the game, and that's what matters.
Overall, The First Descendant is in its early stages and has some problems, such as a lack of creativity in some aspects and bugs, but nothing that can't be solved and adjusted by the time it's released, so it could be a fun and enjoyable game to play when it's released, especially for those who already know the genre and are looking for something new to explore.
Especial thanks to NEXON for make this content of the closed beta possible, the game was tested in a PC via Steam.
The narrative of The First Descendant revolves around the fight against invaders who threaten the survival of humanity and the protection of the continent of Ingris. Although the cutscenes that tell most of the story are well-done and visually beautiful, the lore itself can be considered straightforward and predictable.
The main story revolves around the threat of the invaders and the Ironhearts' quest to stop their plan of domination. Although the main narrative is relatively straightforward, you can see that there will still be a lot of character development and twists as the story unfolds, which may correct the predictability problem. In addition, the game has a wide variety of side quests for the player to explore more of the world.

The missions also have a good variety of things to do, but some of them may seem very similar to players who have already played other titles in the genre, and after a while, they become quite repetitive. But it's interesting to note that even though the game is similar to other titles, it can be a lot of fun, especially if played with friends.
The gameplay mechanics of The First Descendant are very reminiscent of Bungie's Destiny, with a futuristic space story campaign designed to be played with up to four players. The biggest difference between the two games is that in The First Descendant, you play in the third person, which gives you a different view of the game.

In addition, the system of classes, mods, and skills adds an additional layer of depth to the gameplay because it allows players to customize their characters and create strategies according to their playing style.
As far as the gameplay of the combats in The First Descendant is concerned, it can be said that they end up flowing smoothly. That's a great thing about the game because combat can be really fun, especially when you're playing with someone or you meet another player in the same area as you and end up doing the map objectives together.
The inclusion of the grappling hook as a movement mechanic makes exploring the map more fun because it allows you to move faster and is also very useful in combat for repositioning yourself.
Who is my descendant?
The First Descendant features a diverse selection of Descendants, each with their own personality, look, voice, and abilities. At the start of the game, players have the opportunity to choose between three initial characters. As you progress through the story and complete quests, you'll unlock new characters.
The character mechanics are kind of interesting because each character seems to have a peculiarity—something that sets them apart from the others, not only aesthetically but also in terms of status and abilities. For the time being, we don't have much choice, but this could be changed in the final version. If done well, this could be another detail that sets the game apart from others in the genre and attracts more players.

And since each character has a unique set of skills and advantages, it encourages players to experiment with different characters and what they have to offer to find the best fit. What's more, character customization hasn't been limited to just skills, allowing players to adjust the appearance of their characters with skins.
It's interesting to remember that, in this beta version, character customization was limited to skins. The options were largely just recollections, some of which were pretty dull, which left something to be desired, but I think we can expect more variety and better-quality skins in the final version of the game.

Like all progression games, The First Descendant requires players to invest time and effort in obtaining better weapons and equipment, as well as evolving their characters. The equipment system is simple, allowing players to equip up to three weapons, four secondary accessories, and various sub-weapons, much like in other games we've played.
Character progression in The First Descendant is one of the main elements that sets the game apart. As players complete missions and defeat enemies, they gain experience that allows them to unlock new skills and upgrade existing ones, meaning you don't just have to worry about weapons and upgrades, but about your character's experience and upgrades too.
The beauty of Ingris
In terms of graphics, The First Descendant has a very pretty world, with not very innovative landscapes and a limited but well-developed variety of enemies. The Descendants, the game's protagonists, are well-designed. The environments range from plains to underground facilities, and as you might expect, there are plenty of different environments to diversify the gameplay.
During the beta test, it was noticeable that the game offers good graphics and that the character models are very beautiful. However, you can't ignore the presence of some bugs, both graphically and in some elements that appear on the screen, such as the tutorial, which sometimes simply doesn't appear. This can all be linked to the fact that it is a beta and many things are not finalized, and it is hoped that this will be fixed in the official release.

As for performance, the game managed to keep the FPS rate at a smooth 60 throughout the gameplay, which is a great sign because at times when combat gets very frantic, a drop in FPS could be what causes you to die and end up losing progress and tilt with the game.
The audio quality in the game isn't the highest point, but it does its job. Each enemy in the game has a distinctive sound, and the sounds they emit have some variations and match the characteristics of each one. For example, one of the first enemies is a more fragile and broken robot; it emits the sounds of a broken robot letting off sparks. This is something really cool.

The ambient sound is very pleasant, as are the menus, so I don't think this point has any super plus points, but it's not a negative either; it fulfills its role in the context of the game, and that's what matters.
Overall, The First Descendant is in its early stages and has some problems, such as a lack of creativity in some aspects and bugs, but nothing that can't be solved and adjusted by the time it's released, so it could be a fun and enjoyable game to play when it's released, especially for those who already know the genre and are looking for something new to explore.
Especial thanks to NEXON for make this content of the closed beta possible, the game was tested in a PC via Steam.
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About the game
The First Descendant
- Release date: December 31, 2024
- Developer(s): Nexon Games
- Publisher(s): Nexon
- Game mode(s): Single player, Multiplayer, Co-operative
- Platform(s): PC (Microsoft Windows), PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S
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