Know the power of love in It Takes Two | Review

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Developed by the talented Hazelight studio (Brothers and A Way Out), helmed by the legendary Josef Fares, and distributed by Electronic Arts, via Originals, It Takes Two knocks out all the blocks in an unforgettable online co-op experience the likes of which I'm sure you've never seen before.
Through a story of love and construction that chronicles the frayed relationship between May and Cody, players will immerse themselves in a 3D platforming adventure with plenty of puzzles, challenges, exploration, and several moments of the partnership having to be stronger than ever for the obstacles to be overcome, and thus, know the power of love.



The conflicted couple Cody and May are convinced that separation will be the best for both of them because the love between them has long ceased to exist. When they arrive home to break the news to their little daughter, Rose (and thanks to her tears), the two are transformed into rag dolls and must work together to get back to normal. All this, is guided by an animated book by a philosopher, who explains the formula for love.

This plot would make a great afternoon movie, wouldn't it?

This family is very united and also very animated

I can't say that the end of the story is not predictable (although the studio's games always surprise us), but here, what matters is the path that you and your friend must travel to finish the game. And what great adventures the duo will take...


In a very brief summary, It Takes Two is a platform game (with a dash of dungeon crawler), constantly changing. In each scenario, players will experience a wide range of mechanics, where many times, Cody and May will have to work as a team to advance through the stages or defeat a boss. And this happens 90% of the way through the game. In other words, a certain experience with games is recommended.

Even if you don't have any, the gameplay together with your friend will certainly motivate your partner.

Mechanics in the right proportions

As basic mechanics, both characters can run, jump, use dash and sit on enemies or unlock certain parts of the puzzles.

But as already mentioned, players will control beetle planes, ships, and dinosaurs, among other vehicles. Not only that, but they will slide on ice, surf on wires, and be transformed into warriors, making the game an isometric RPG... these are mechanics with endless creativity.

Each scenario dictates the rhythm of the mechanics, going through all the rooms of the house, besides the backyard, and other unusual surprises, such as knowing the extinct cassette tape.  Each stage is an open world, where exploration is essential to discover its secrets. It is worth mentioning that not all levels have bosses, because at certain times the escape will be the conclusion of the chapter.

And this is a very interesting aspect because the impression is that every minute you will be playing a different game.

Movie time

The game features many cutscenes, which are a relief to the frenetic gameplay. But as mentioned earlier, the players will have to be in full sync to get along and advance in the game. The difficulty is exactly that. I lost count of how many times I or my friend died, either because of a mistake by one or the other.

Luckily, lives are infinite and as long as the characters do not die together, the game will continue until the defeated player returns to the game. In addition, the amount of checkpoints is very generous. The trick is to unravel the perfect form of success to solve the problem.



Because they are in a certain conflict, the game has a series of mini-games, in which Cody and May will face each other to test their skills against each other. Drive Autorama cars, win at tug-of-war, climb an endless tower, hit more targets, and be the champion. There are exactly 25 party games scattered around, and at the end of the match, all the ones you found will be released in the main menu.

Homages to the classics

With the recent arrival of the game on Nintendo Switch, the beloved had already been duly honored at various points in the game. At one point in the game, there is a gigantic tribute to Mario Kart and the incredible and unforgettable Rainbow Road stage. In addition, in Rose's room, several "little friends" make reference to Samus, and Donkey Kong, among others, besides the undeniable inspiration in Pixar movies and Toy Story characters.



We have already mentioned the strong inspiration in Pixar movies, correct? Well, this inspiration clearly reached its goal, because the graphics are just beautiful. All scenarios (without exception), are full of life, and very well put together, detailing every object present. Whether at the bottom of the sea or in Rose's room to reach her precious stuffed animal, you will always be impressed by how each part of the map must be explored to discover its secrets.



With respect to the sound, the game is no stranger, bringing varied and creative melodies, that perfectly match what is happening on the stage. In particular, at a certain point in the story, the sound side could have been done with more care. But let's avoid spoilers.

It Takes Two was played on Xbox Series S, using the Xbox Game Pass platform for this review.
 
Veredito
96
Excellent

The experience in It Takes Two couldn't be more amazing. With a cute story that fulfills its role without overdoing it and mechanics that are a hoot, the game deserved to win the Game of the Year award at The Game Awards 2021. At every minute, the connection was very stable, making the experience even better. It is worth mentioning that the game has a free Friends Pass. In other words, all a friend needs to have the game is to have fun with his or her partner, without spending a cent.

Scoring

  • Gameplay
    100
  • Graphics
    100
  • Audio
    90
  • History
    90
  • Controls
    100
Scoring Criteria
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It Takes Two

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