Surviving in Pax Dei | Review
Exploring the new world
Starting in Pax Dei is not much different from starting in any other survival game, like Rust or Conan Exiles for example, in fact it's nothing different, you spawn in the middle of nowhere, with few or no resources and from there you have to figure out how to survive.
Despite this similarity, Pax Dei has some little things that differentiate it from other games of the same genre, at least that's what the developers promise, their intention with this game is for it to resemble a social MMORPG, filled with supposed competing kingdoms, where the players themselves manage everything, businesses, religion, territories, everything.
In the early access version we have some limitations and various content that are highly anticipated, but are not yet available, however it is already possible to get a taste of what we expect; it is already possible to form clans and have our own plots and constructions, even battle against other players in designated areas for that.
But all this system depends a lot on the players playing the game, as there is no system regulating the world and everything is in the hands of the players, now we cannot have an idea of what this universe will become when it is open to the public, because with populous kingdoms we will have an idea of how everything will continue.
The idea in general is a very ambitious move, which can very well succeed or fail, it is an ecosystem that depends on many things, however other games have had similar premises and have done very well, which can easily happen here if there is correct attention from the developer, but that is something that only time will tell.
What should I do now?
The basic mechanics of the game are going very well, its crafting is not complicated, you learn the recipes in a very natural and organic way, in fact the learning of the game as a whole is very fluid, but mainly the crafting.
Since you will always need some material or tool to do something else, it ends up being very intuitive, besides the fact that the game constantly tells you what you need to craft what you are interested in, both through the recipes and also through the tutorial messages that appear on the screen.
A very interesting mechanic is also claiming your own piece of land, where you can only build in that location, something that I find very interesting, both to prevent players from trolling the world with troll constructions, but also helps to create one of the elements that the Devs wanted, the societies, since it is very advantageous to have your plot near other players.
I myself admit that my life was much easier when I moved my land and went near other players, even though I couldn't build on their land, the game still allows me to use some of the machinery, workbenches and other tools of my neighbors, which saved a lot of my time in some crafting.
But don't worry, other players will not be able to access your items in your chests, and I believe that if you don't want other people snooping around your things, building your house and leaving everything locked will not have the risk of other players coming to use your workbenches and ovens, maybe there is even a mechanic that prohibits this use, but I didn't find it while playing.
The game's combat is also very good for an early access version, I didn't have PvP battles in the game, only against forest animals, but it was still very fun, the controls and commands were quite responsive, the mechanic of using the "skills" of the weapon and shield work very well and are very useful.
But still, despite doing many things well, the game still falls short, don't get me wrong, the game is great, but it lacks a lot of content, since we are in the early access phase I believe that at the official launch this will improve and also don't think that the game is bad, it just doesn't have, at the current moment, enough content to keep you entertained for long.
The natural beauty of the medieval era
Pax Dei has beautiful graphics and a medieval theme as I imagine you already know, but what you may not have is the dimension of how beautiful these graphics are. It's normal for some games to have beautiful graphics and that being a point commented on, but man, not here.
The graphics of the game were in my opinion the highest point, it's rare for me to enter a game and the first thing I say is "wow", because whether you want it or not, the element we have the first contact with in games is not gameplay, crafting and it's not usually the audio part, but the graphics, which in this game the development team deserves congratulations because they are very beautiful, really jaw-dropping.
The landscapes, the setting, the details of the fire in the furnaces, bonfires and torches, the vegetation, the animals, tools and even the characters themselves, all very beautiful. The animations are also good, not perfect, but also not that stiff movement we are used to in games of the genre, and it is also an element that can be polished until the final version.
Unfortunately all this comes at a cost, the game ends up being a bit heavy and some computers may have difficulty running the game because the optimization is not perfect, I myself had some FPS problems at times running the game on an RTX4060, but surely these drops are worth it considering the graphic power.
The sound effects are also good, they don't steal the scene like the graphics did, but they still fulfill their role well and are an excellent support in the acclimatization of environments and actions, and the item icons are also not something exceptional, but they are all well done and beautiful.
For all this, I believe that Pax Dei is a fun and very promising game, even though it is currently a bit lacking in certain content, we can certainly expect another game in its final version, very different and much more full and fun.
We thank the studio and the publisher for providing us with the key that made this content possible.
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