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It consists of several families of operating systems, each serving a specific sector of the computing industry, the system being generally associated with compatible IBM PC architecture. Active Windows families include Windows NT, Windows Embedded and Windows Phone; these can cover subfamilies, such as Windows CE or Windows Server.\u003C\u002Fp>","http:\u002F\u002Fwindows.microsoft.com\u002F","2018-09-17 17:26:35","2026-05-15 05:38:31","pc.svg","https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fcommunity\u002Fplatforms\u002F4\u002Ficon\u002Fpc.svg",[],{"id":6,"name":78},"Active","https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fcommunity\u002Fplatforms\u002F4\u002Fcover\u002F3002638dbd62443e09f13b53ea8d6d80.png","https:\u002F\u002Fmundogamer.community\u002Fen\u002Fplatform\u002Fpc",{},"eyJpdiI6ImxuVFdRWWwyRTNZOTFZR3hvNEZIbmc9PSIsInZhbHVlIjoiZjNQcFo2YXpGS21LQUJHeE1raEwrVVVaZTBCNnFOY2ZtTllyV0ZQTlA3cVpJL2VHWG1XQ3lldW5MbVhQUmo4LyIsIm1hYyI6Ijg0OWQ1ZDEwY2NlNDY0Y2Q1MTU0NDcyZjRiNTIyNjMzZWM4MmFjMTU5YzU2OGNmNzI1NDQzYzczMzE1ZGE3NjUiLCJ0YWciOiIifQ==","eyJpdiI6IjFIUEdpaWN5cHhtdms5c0NXUzN2N0E9PSIsInZhbHVlIjoiaWEyQTFZWWpJOUtGVjZUK09TdXBpMW5OWGNiMWd3cllRMFdESmg2VXdsc00yendOMnVCc1pSWWE3eTN2cGpxRyIsIm1hYyI6IjY0NTQwZTVhZGE2ZjgxODE5MjFlMGQ0YTdhOTJmOWMyMmUxY2E4NzA2YzJlZDAxMjkzNGJhNjE4NTIyNmJmNDMiLCJ0YWciOiIifQ==","eyJpdiI6IkdRM3REanpTNmJkR1hhSzVpTk1qVWc9PSIsInZhbHVlIjoiRUZGUmVMMkFldUNUTWZ4QWtscUVJVTdkM1JJSnpEcFJJRnB2aFU4b1dDOVRXSUFNbjFHRlhqNmFXU1JCOFNVMyIsIm1hYyI6IjBiNzJhYzVlYmUyMmFkMWI3OGUzMjcyMTM4N2FkOTA5OWE0YThmMDdmM2UyNDJkZmFjZDE0MDJhZTgyOTFlMDciLCJ0YWciOiIifQ==","platform",{"games_id":5,"platforms_id":61},{"logo_url_thumb":88,"id":89,"api_id":6,"igdb_id":90,"status_platform":27,"generation_id":18,"platform_type_id":6,"predecessor_id":91,"successor_id":17,"clicks":28,"views":92,"family_id":62,"name":93,"logo_url":88,"slug":94,"url":95,"url_banner":96,"alternative_name":97,"summary":98,"website":17,"created_at":99,"updated_at":100,"currently_used":27,"icon_url":101,"followers_count":61,"thumbnail_url":88,"icon_url_src":102,"urls":103,"status":104,"url_image_src":105,"permalink":106,"avg_rating":28,"rating_stats":107,"rating_hash":108,"report_hash":109,"user_is_following":19,"follow_hash":110,"content_type":85,"pivot":111,"user_rating":17},"https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fcommunity\u002Fplatforms\u002F155\u002Fa415ab194e234b2098164ec53798de04.jpg",155,167,40,3593,"PlayStation 5","ps5","https:\u002F\u002Fwww.igdb.com\u002Fplatforms\u002Fplaystation-5","https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fcommunity\u002Fplatforms\u002F155\u002Fbanner\u002F7b7127848fdaf22fd6a223198bb76481.jpg","PS5","\u003Cp>The PlayStation 5 (officially abbreviated as PS5) is an upcoming home video game console developed by Sony Interactive Entertainment. Announced in 2019 as the successor to the PlayStation 4, it is scheduled to launch in late 2020. The platform is anticipated to launch in two varieties, as a base PlayStation 5 system incorporating a Ultra HD Blu-ray compatible optical disc drive for retail game support alongside digital distribution via the PlayStation Store, and a lower-cost Digital variant lacking the disc drive while retaining digital download support.\u003C\u002Fp>\r\n\r\n\u003Cp>The PlayStation 5 retains the same AMD-branded CPU family as the PlayStation 4, but features a customized solid state drive designed for high-speed data streaming to enable significant improvements in graphical performance. 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Hill 2 Remake reaches the milestone of 5 million sales","\u003Cp data-path-to-node=\"1\">The \u003Cstrong>Bloober Team\u003C\u002Fstrong> has released the news that the remake of \u003Cstrong>Silent Hill 2\u003C\u002Fstrong> has now surpassed 5 million units sold across all platforms. It is a considerable volume for a niche title, proving that the interest in psychological horror still lives on, despite many doubting the ability of the Polish studio to touch such sacred material. Bringing \u003Cstrong>James Sunderland\u003C\u002Fstrong> back with modern graphics and camera adjustments seems to have been enough to convince the audience, although the feeling that \u003Cstrong>Konami\u003C\u002Fstrong> is just exploiting others' nostalgia without risking something genuinely new continues to linger in the air.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">The official statement, published in \u003Cstrong>X\u003C\u002Fstrong>, brought a tone of celebration for the impact of the work. \"The town continues to echo far beyond its borders, and this milestone shows how strongly its story still resonates with players,\" said \u003Cstrong>Bloober Team\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cdiv class=\"raw-html-embed\">\u003Cblockquote class=\"twitter-tweet\">\u003Cp lang=\"en\">SILENT HILL 2 has now surpassed 5 million units across all platforms - a huge moment for the remake! 🟥\u003Cbr>\u003Cbr>The town continues to echo far beyond its borders, and this milestone shows how strongly its story still resonates. 📻🌫️\u003Cbr>\u003Cbr>*Includes units shipped, store downloads and… \u003Ca href=\"https:\u002F\u002Ft.co\u002FuiuysmQLb1\">pic.twitter.com\u002FuiuysmQLb1\u003C\u002Fa>\u003C\u002Fp>— Bloober Team (@BlooberTeam) \u003Ca href=\"https:\u002F\u002Ftwitter.com\u002FBlooberTeam\u002Fstatus\u002F2032003931446923677?ref_src=twsrc%5Etfw\">March 12, 2026\u003C\u002Fa>\u003C\u002Fblockquote> \u003Cscript async=\"\" src=\"https:\u002F\u002Fplatform.twitter.com\u002Fwidgets.js\" charset=\"utf-8\">\u003C\u002Fscript>\u003C\u002Fdiv>\u003Cp data-path-to-node=\"3\">The commercial success of this project ends up validating \u003Cstrong>Konami\u003C\u002Fstrong>'s strategy of reviving old franchises through external partnerships. It is undeniable that the original narrative from the 2000s is one of the most influential in the genre, but seeing this robust financial performance makes us wonder if the company will now settle for remaking the past instead of investing in original quality scripts. The legacy of \u003Cstrong>Silent Hill\u003C\u002Fstrong> is heavy, and with 5 million copies spread around the world, it is clear that the fan base is hungry, even if the remake has sacrificed some of the original artistic fog in favor of more palatable gameplay for the current generation.\u003C\u002Fp>\u003Cp data-path-to-node=\"4\">This sales milestone puts the title in a prominent position within the recent catalog of the Japanese publisher. While it is good to see the \u003Ci>survival horror\u003C\u002Fi> genre gaining momentum, it is critical to observe how the industry has become dependent on established names to ensure profit. James's journey through the mysterious town still works, but the true test for the franchise will be when they decide to take a step beyond recreations and try something that does not rely solely on memories from twenty years ago.\u003C\u002Fp>\u003Cp>&nbsp;\u003C\u002Fp>","silent-hill-2-remake-reaches-the-milestone-of-5-million-sales",{"id":211,"uuid":217,"name":218,"nickname":218,"avatar_url":219,"short_bio":220,"long_bio":17,"country":221,"permalink":228,"invite_qr_code":229,"follow_hash":230,"user_is_following":19,"followers_count":18,"following_count":17,"report_hash":231,"is_publishing_blocked":19,"creator_capabilities":232,"mgc_balance":198,"subscription":246,"is_premium":27},"9fb1cde2-3dc6-53ec-a8db-684a2554449f","MGN","https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fusers\u002F9fb1cde2-3dc6-53ec-a8db-684a2554449f\u002FkzAts7QjAwM5cNXM_thumb.jpg?t=1598036199","Ich bin Mundo 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of Silent Hill 2 boosts Bloober Team profits by 680%","\u003Cp data-start=\"68\" data-end=\"546\">\u003Cstrong data-start=\"68\" data-end=\"92\">Silent Hill 2 Remake\u003C\u002Fstrong>, developed by \u003Cstrong data-start=\"112\" data-end=\"128\">Bloober Team\u003C\u002Fstrong> in partnership with \u003Cstrong data-start=\"147\" data-end=\"157\">Konami\u003C\u002Fstrong>, was responsible for an unprecedented financial milestone in the history of the Polish studio. In the fiscal year of \u003Cstrong data-start=\"264\" data-end=\"272\">2024\u003C\u002Fstrong>, the developer recorded a \u003Cstrong data-start=\"304\" data-end=\"341\">net profit of US$ 5.59 million\u003C\u002Fstrong>, representing an increase of \u003Cstrong data-start=\"371\" data-end=\"379\" data-is-only-node=\"\">680%\u003C\u002Fstrong> compared to the previous year. The \u003Cstrong data-start=\"410\" data-end=\"427\">total revenue\u003C\u002Fstrong> for the period reached \u003Cstrong data-start=\"448\" data-end=\"468\">US$ 23.6 million\u003C\u002Fstrong>, consolidating the success of the title as a central piece of the company's strategy.\u003C\u002Fp>\u003Cp data-start=\"548\" data-end=\"1029\">The remake, created in \u003Cstrong data-start=\"568\" data-end=\"587\">Unreal Engine 5\u003C\u002Fstrong>, sold \u003Cstrong data-start=\"596\" data-end=\"619\">2 million copies\u003C\u002Fstrong> in just three months after its release. The title, widely praised by critics and players, was a turning point for \u003Cstrong data-start=\"746\" data-end=\"762\">Bloober Team\u003C\u002Fstrong>, previously known for games like \u003Cem data-start=\"803\" data-end=\"819\">\u003Ci>Layers of Fear\u003C\u002Fi>\u003C\u002Fem>, \u003Cem data-start=\"821\" data-end=\"831\">\u003Ci>Observer\u003C\u002Fi>\u003C\u002Fem>, and \u003Cem data-start=\"834\" data-end=\"846\">\u003Ci>The Medium\u003C\u002Fi>\u003C\u002Fem>. The studio highlighted that the performance of the remake not only strengthened its position in the horror games segment, but also paved the way for new strategic moves in the industry.\u003C\u002Fp>\u003Cblockquote data-start=\"1031\" data-end=\"1724\">\u003Cp data-start=\"1033\" data-end=\"1321\">“The year 2024 brought Bloober Team a series of important achievements — both financially and strategically. The company consolidated its leadership position in the horror games segment: the release of Silent Hill 2 Remake was widely acclaimed by critics and players.”\u003C\u002Fp>\u003Cp data-start=\"1328\" data-end=\"1724\">“The game, created in collaboration with Konami, sold the impressive mark of two million copies in just three months after its release. At the same time, the group developed new lines of business and strengthened its competencies in the publishing area, in line with its long-term strategy focused on creating premium high-quality games and diversifying revenue sources.”\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-start=\"1726\" data-end=\"2109\">\u003Cbr>Bloober is already preparing its next project: \u003Cstrong data-start=\"1776\" data-end=\"1800\">Cronos: The New Dawn\u003C\u002Fstrong>, described by the studio as “\u003Cstrong data-start=\"1830\" data-end=\"1873\">the biggest IP of the company so far\u003C\u002Fstrong>”. The title will be released for \u003Cstrong data-start=\"1903\" data-end=\"1909\">PC\u003C\u002Fstrong>, \u003Cstrong data-start=\"1911\" data-end=\"1928\">PlayStation 5\u003C\u002Fstrong>, and \u003Cstrong data-start=\"1931\" data-end=\"1950\">Xbox Series S|X\u003C\u002Fstrong>, marking a new cycle in which the developer seeks greater creative independence and revenue diversification, focusing on \u003Cstrong data-start=\"2075\" data-end=\"2108\">multiplatform premium games\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp data-start=\"2111\" data-end=\"2332\">In previous interviews, the studio had already signaled its desire to expand beyond the horror genre, and \u003Cstrong data-start=\"2219\" data-end=\"2229\">Cronos\u003C\u002Fstrong> seems to be the most ambitious step in that direction since its strategic restructuring began in 2022.\u003C\u002Fp>\u003Cfigure class=\"media\">\u003Cdiv data-oembed-url=\"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=7f5qac5f3mE\">\u003Cdiv 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Team closes new deal with Konami and is already working on another big project","\u003Cp data-start=\"92\" data-end=\"195\">\u003Cstrong data-start=\"92\" data-end=\"193\">After the success of Silent Hill 2 Remake, Polish studio dives into a new IP from the Japanese publisher\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"197\" data-end=\"560\">The \u003Cstrong data-start=\"199\" data-end=\"215\">Bloober Team\u003C\u002Fstrong>, a studio that has made a name for itself in the industry with psychological horror games like \u003Cstrong data-start=\"297\" data-end=\"315\">Layers of Fear\u003C\u002Fstrong> and \u003Cstrong data-start=\"318\" data-end=\"332\">The Medium\u003C\u002Fstrong>, seems to have won over \u003Cstrong data-start=\"365\" data-end=\"375\">Konami\u003C\u002Fstrong>. After the release of \u003Cstrong data-start=\"401\" data-end=\"425\">Silent Hill 2 Remake\u003C\u002Fstrong>, which surpassed \u003Cstrong data-start=\"439\" data-end=\"471\">2 million copies sold\u003C\u002Fstrong>, the two companies have signed a new contract, ensuring that the partnership will continue.\u003C\u002Fp>\u003Cp data-start=\"562\" data-end=\"780\">And the best part? The next project from \u003Cstrong data-start=\"601\" data-end=\"617\">Bloober Team\u003C\u002Fstrong> will be based on an IP from \u003Cstrong data-start=\"644\" data-end=\"654\">Konami\u003C\u002Fstrong>. However, it is not yet confirmed whether it will be \u003Cstrong data-start=\"702\" data-end=\"717\">Silent Hill\u003C\u002Fstrong> or another iconic franchise from the Japanese publisher's catalog.\u003C\u002Fp>\u003Cblockquote data-start=\"782\" data-end=\"1133\">\u003Cp data-start=\"784\" data-end=\"1133\">\u003Cstrong data-start=\"784\" data-end=\"923\">\"The trust built with the success of Silent Hill 2 Remake laid the foundation for the signing of a new agreement for a new project\"\u003C\u002Fstrong>, revealed the \u003Cstrong data-start=\"935\" data-end=\"951\">Bloober Team\u003C\u002Fstrong> in an official statement.\u003Cbr>\u003Cstrong data-start=\"979\" data-end=\"1131\">\"The agreement aligns with Bloober Team's strategic plan to expand its internal development division within a first-party model.\"\u003C\u002Fstrong>\u003C\u002Fp>\u003C\u002Fblockquote>\u003Ch3 data-start=\"1135\" data-end=\"1179\">\u003Cbr>\u003Cstrong data-start=\"1139\" data-end=\"1177\">What to expect from this new partnership?\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp data-start=\"1181\" data-end=\"1469\">Although the details of the project are a complete mystery, \u003Cstrong data-start=\"1248\" data-end=\"1264\">Bloober Team\u003C\u002Fstrong> CEO, \u003Cstrong data-start=\"1266\" data-end=\"1283\">Piotr Babieno\u003C\u002Fstrong>, is not hiding his excitement for what's to come. The executive stated that he can't wait to reveal the first details, but that will only happen when the time is right.\u003C\u002Fp>\u003Cp data-start=\"1471\" data-end=\"1733\">The only certainty, for now, is that \u003Cstrong data-start=\"1508\" data-end=\"1581\">Konami will continue as the publisher and holder of the rights to the new game\u003C\u002Fstrong>. This means that the Japanese company will continue to dictate the creative and commercial directions of the project, just as it did with \u003Cstrong data-start=\"1706\" data-end=\"1730\">Silent Hill 2 Remake\u003C\u002Fstrong>.\u003C\u002Fp>\u003Ch3 data-start=\"1735\" data-end=\"1787\">\u003Cstrong data-start=\"1739\" data-end=\"1785\">Silent Hill or something completely unexpected?\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp data-start=\"1789\" data-end=\"2215\">The fact that \u003Cstrong data-start=\"1801\" data-end=\"1817\">Bloober Team\u003C\u002Fstrong> secured a new contract shortly after the success of \u003Cstrong data-start=\"1874\" data-end=\"1898\">Silent Hill 2 Remake\u003C\u002Fstrong> raises suspicions that the new production could indeed be a new chapter in the iconic horror series. After all, \u003Cstrong data-start=\"2010\" data-end=\"2020\">Konami\u003C\u002Fstrong> has already shown interest in expanding the franchise with new titles and spin-offs, such as \u003Cstrong data-start=\"2104\" data-end=\"2129\">Silent Hill: Townfall\u003C\u002Fstrong>, developed by \u003Cstrong data-start=\"2149\" data-end=\"2160\">No Code\u003C\u002Fstrong>, and \u003Cstrong data-start=\"2164\" data-end=\"2181\">Silent Hill f\u003C\u002Fstrong>, by \u003Cstrong data-start=\"2186\" data-end=\"2212\">NeoBards Entertainment\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp data-start=\"2217\" data-end=\"2463\">On the other hand, we cannot rule out the possibility that \u003Cstrong data-start=\"2280\" data-end=\"2296\">Bloober Team\u003C\u002Fstrong> is working on another classic IP from \u003Cstrong data-start=\"2340\" data-end=\"2350\">Konami\u003C\u002Fstrong>. Some interesting candidates include \u003Cstrong data-start=\"2392\" data-end=\"2407\">Castlevania\u003C\u002Fstrong>, \u003Cstrong data-start=\"2409\" data-end=\"2423\">Metal Gear\u003C\u002Fstrong>, \u003Cstrong data-start=\"2425\" data-end=\"2435\">Contra\u003C\u002Fstrong>, and even \u003Cstrong data-start=\"2448\" data-end=\"2460\">Suikoden\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp data-start=\"2465\" data-end=\"2687\">Either way, one thing is certain: \u003Cstrong data-start=\"2499\" data-end=\"2609\">Bloober Team is becoming increasingly established as one of the most relevant horror studios today\u003C\u002Fstrong>, and its partnership with \u003Cstrong data-start=\"2632\" data-end=\"2642\">Konami\u003C\u002Fstrong> could still yield many fruits in the future.\u003C\u002Fp>\u003Cp data-start=\"2689\" data-end=\"2784\" data-is-last-node=\"\" data-is-only-node=\"\">Now we just have to wait for more official information. Will we see an announcement later this year?\u003C\u002Fp>","bloober-team-closes-new-deal-with-konami-and-is-already-working-on-another-big-project",{"id":211,"uuid":217,"name":218,"nickname":218,"avatar_url":219,"short_bio":220,"long_bio":17,"country":404,"permalink":228,"invite_qr_code":229,"follow_hash":405,"user_is_following":19,"followers_count":18,"following_count":17,"report_hash":406,"is_publishing_blocked":19,"creator_capabilities":407,"mgc_balance":198,"subscription":412,"is_premium":27},{"id":222,"name":223,"localized_name":223,"language_id":198,"isocode":224,"code2":225,"code3":226,"flag_url":227},"eyJpdiI6IjRncmtLWUpKbFhSSVY4MElqUnMwdUE9PSIsInZhbHVlIjoiMUZ4Q25BRmhhenJsZ0EzMVZRVDV4ZjVmdEpUdFgycncyVWZnNmcyS1VqRjFlMGwyajRzc1VJNjk4ajI3cndSNyIsIm1hYyI6IjFhNmMwODJmYmM5YjhjNmJiMjM2NzM1MjAxYTYyZDliNjZkZDA2YzQzNzYwY2NhZWQwYTY3NGM5YTIyZDQyODYiLCJ0YWciOiIifQ==","eyJpdiI6InpFZ1U3Mk5mWDJqeG1JU2lLeVczd1E9PSIsInZhbHVlIjoibk9CYXBVY2RKdGRTN29PRUZEWFFkRFgxQzV5Nzg3ck1YR1FmeTVXRStuSVc2TnUwUjdLVHNuSE5NSzBMb2Z1NiIsIm1hYyI6IjdmZjgyY2NmMzk3NGU4MzgzMjkxNmQ1OTQyYzkxZWY1NDNlMGYwMmY0MWZjNDM1ZWNlYTMyZTc2Y2ZiMTA4MzciLCJ0YWciOiIifQ==",{"can_access_publications":27,"can_access_editorial":27,"can_access_creator_hub":27,"editorial_types":408,"has_elevated_editorial_access":27,"acl_sources":409},{"article":27,"review":27,"video":27},{"roles":410,"permissions":411},[236,237,238,239,240],[242,243,244,245],{"is_subscriber":27,"plan_slug":247,"plan_name":248,"tier":249,"trial_ends_at":17,"is_trialing":19,"feature_limits":413},{"max_published_materials":414,"creator_mode":415,"posts":416,"comments":417,"likes":418,"follow":419,"advanced_creator_tools":420,"analytics":421,"monetization":422,"priority_listing":423},{"enabled":27,"limit_value":6,"tier_label":252},{"enabled":27,"limit_value":17,"tier_label":17},{"enabled":27,"limit_value":17,"tier_label":17},{"enabled":27,"limit_value":17,"tier_label":17},{"enabled":27,"limit_value":17,"tier_label":17},{"enabled":27,"limit_value":17,"tier_label":17},{"enabled":19,"limit_value":17,"tier_label":17},{"enabled":19,"limit_value":17,"tier_label":17},{"enabled":19,"limit_value":17,"tier_label":17},{"enabled":19,"limit_value":17,"tier_label":17},"https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fcommunity\u002Fpulses\u002F325963\u002F8c89f80f0a3466687d24bba28bff11c2.jpg","2025-02-25 18:47:11","2025-02-25 13:38:25","2026-05-14 00:21:20",325961,2523,421,"https:\u002F\u002Fmundogamer.community\u002Fen\u002Farticles\u002Fbloober-team-closes-new-deal-with-konami-and-is-already-working-on-another-big-project","eyJpdiI6Ik85dHU4YXcrWElKU0FtTEpBcnlRWGc9PSIsInZhbHVlIjoiTzZVN1B0ZHdDR2FUdUF0RGg3Tm0wbVNacUVQcElzanUvR2U0WTZOR2dnVlQ3OWdMc0tvenZaMmF5elpuVzk4OSIsIm1hYyI6IjVmMjE3YWFjNzc1YWI5YTNiMzEyOGZmMDNmMjcyMTQzOTZkNzM4YzBiMTZlMGIxYTAwMDU0OWFkMDU0MWRlMzgiLCJ0YWciOiIifQ==","eyJpdiI6IlJyT2kraUdPZTh4ZFgxVThiY0dVTGc9PSIsInZhbHVlIjoiRzNFSkxPYjBLcGFzRHUxaXFhTms2alBBWXpGVTNDNldOMzhaVVpkLzVJVUF2aHpPeE5sOUVJeC93K3E0eW5FdyIsIm1hYyI6ImQ4NjJkODQyZWMyNDdlODMyYTUwNGQ5YzY2NWEzYjllZmY5MzkxOWJkMjJjYTlhYWNhOTBjYTBmZTQ5YTI2MzYiLCJ0YWciOiIifQ==","02\u002F25\u002F2025","February 25, 2025 1:38 PM","February 25, 2025","February 25, 2025 6:47 PM","05\u002F14\u002F2026","May 14, 2026 12:21 AM","May 14, 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Silent Hill 2, Bloober Team announces new games coming!","\u003Cp dir=\"ltr\">\u003Cstrong>Silent Hill 2 Remake\u003C\u002Fstrong> was certainly one of the highlights of this year and \u003Ca href=\"https:\u002F\u002Fmundogamer.community\u002Fpt-BR\u002Fcompany\u002Fbloober-team\" data-mention=\"@Bloober Team - company\" data-user-id=\"4407\" target=\"_blank\">Bloober Team\u003C\u002Fa> is moving towards its new projects, of different sizes, which can be quite surprising, coming from the horror game developer.\u003C\u002Fp>\u003Cp dir=\"ltr\">Of course, we don't have much information yet, and the only game that has actually been revealed to us is \u003Cstrong>Cronos: The New Dawn\u003C\u002Fstrong>, which already has a chilling trailer and beautiful graphics. I just wish I could understand a little more about the story...\u003C\u002Fp>\u003Cp dir=\"ltr\">The studio behind \u003Cstrong>The Medium\u003C\u002Fstrong> and \u003Cstrong>Layers of Fear\u003C\u002Fstrong> is already well known for its survival horror games, and we can expect even more from them in the coming years. Now, according to the game director and designer at \u003Ca href=\"https:\u002F\u002Fmundogamer.community\u002Fpt-BR\u002Fcompany\u002Fbloober-team\" data-mention=\"@Bloober Team - company\" data-user-id=\"4407\" target=\"_blank\">Bloober Team\u003C\u002Fa>, \u003Cstrong>Wojciech Piejko\u003C\u002Fstrong>, one of these games is on the way.\u003C\u002Fp>\u003Cp>&nbsp;\u003C\u002Fp>\u003Cblockquote>\u003Cp dir=\"ltr\">\"Within Bloober Team, we have two production teams. Both teams operate independently, however, the entire team is sharing the experience of working on previous projects like The Medium, Observer, Layers of Fear, Silent Hill 2, Blair Witch, etc.,\" Piejko explains in an interview with MP1st. \"And all I can say today is that after completing work on Silent Hill 2, the team will conduct pre-production work on a new project.\"\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp>&nbsp;\u003C\u002Fp>\u003Cp dir=\"ltr\">Even though we don't have many details, we can speculate on what might be coming, since the developer has signed a contract to receive the rights from \u003Ca href=\"https:\u002F\u002Fmundogamer.community\u002Fpt-BR\u002Fcompany\u002Fskybound-entertainment\" data-mention=\"@Skybound Entertainment - company\" data-user-id=\"21112\" target=\"_blank\">Skybound Entertainment\u003C\u002Fa>, which if you don't know, is the company founded by comic book author \u003Cstrong>Robert Kirkman\u003C\u002Fstrong>, who brought to life the stories of \u003Cstrong>The Walking Dead\u003C\u002Fstrong> and \u003Cstrong>Invincible\u003C\u002Fstrong>, which I don't need to say much about.\u003C\u002Fp>\u003Cp dir=\"ltr\">So far we know that one of the games in development should work with the IPs of \u003Ca href=\"https:\u002F\u002Fmundogamer.community\u002Fpt-BR\u002Fcompany\u002Fskybound-interactive\" data-mention=\"@Skybound Interactive - company\" data-user-id=\"16523\" target=\"_blank\">Skybound Interactive\u003C\u002Fa>, being named \u003Cstrong>\"Project R.\"\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp dir=\"ltr\">Then there's \u003Cstrong>Project M\u003C\u002Fstrong>, in which \u003Ca href=\"https:\u002F\u002Fmundogamer.community\u002Fpt-BR\u002Fcompany\u002Fbloober-team\" data-mention=\"@Bloober Team - company\" data-user-id=\"4407\" target=\"_blank\">Bloober Team\u003C\u002Fa> is working on \"cooperation with the best game creators in the world for Nintendo platforms.\" This game will be \"significantly smaller\" than the developer's other games, although little else is known about the project at this time. \u003Cstrong>Project M\u003C\u002Fstrong> was originally being developed by the studio \u003Ca href=\"https:\u002F\u002Fmundogamer.community\u002Fpt-BR\u002Fcompany\u002Fdraw-distance\" data-mention=\"@Draw Distance - company\" data-user-id=\"19561\" target=\"_blank\">Draw Distance\u003C\u002Fa> of \u003Cstrong>Serial Cleaners\u003C\u002Fstrong>, but earlier this year \u003Ca href=\"https:\u002F\u002Fmundogamer.community\u002Fpt-BR\u002Fcompany\u002Fbloober-team\" data-mention=\"@Bloober Team - company\" data-user-id=\"4407\" target=\"_blank\">Bloober Team\u003C\u002Fa> revealed that they were terminating that contract and doing something else with the game.\u003C\u002Fp>\u003Cp dir=\"ltr\">As for what some of the developers behind \u003Cstrong>Silent Hill 2 Remake\u003C\u002Fstrong> from \u003Ca href=\"https:\u002F\u002Fmundogamer.community\u002Fpt-BR\u002Fcompany\u002Fbloober-team\" data-mention=\"@Bloober Team - company\" data-user-id=\"4407\" target=\"_blank\">Bloober Team\u003C\u002Fa> are doing, besides this secret project, \u003Cstrong>Piejko\u003C\u002Fstrong> says they are moving on to another game announced by the studio, \u003Cstrong>Cronos: The New Dawn\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>&nbsp;\u003C\u002Fp>\u003Cblockquote>\u003Cp dir=\"ltr\">\"I am very proud of what the audio team achieved in Silent Hill 2 Remake and I can confirm that the same team is now working on Cronos and we can't wait to share more about Cronos' sound in the future.\"\u003C\u002Fp>\u003C\u002Fblockquote>","after-silent-hill-2-bloober-team-announces-new-games-coming-",{"id":211,"uuid":217,"name":218,"nickname":218,"avatar_url":219,"short_bio":220,"long_bio":17,"country":478,"permalink":228,"invite_qr_code":229,"follow_hash":479,"user_is_following":19,"followers_count":18,"following_count":17,"report_hash":480,"is_publishing_blocked":19,"creator_capabilities":481,"mgc_balance":198,"subscription":486,"is_premium":27},{"id":222,"name":223,"localized_name":223,"language_id":198,"isocode":224,"code2":225,"code3":226,"flag_url":227},"eyJpdiI6IlBRWnJqZlp1aDRiencvQ0JubDRDQWc9PSIsInZhbHVlIjoid3JqSGpqanJUUVJLbmRybFFtSVJRNkdhUkVqY015TU82aWRtV2hxN3FSSGRjZW1vaFZ5c0FzZk5OWE9sT0NmdyIsIm1hYyI6IjViNWI2Zjg1YjBiZmZkN2ZlMDdjZDhhOGFhMGY2MWUzYWVhODI3MDU5ZjhjMTQ1YWQ2ODc5Y2I3NGE5OGY1ZDMiLCJ0YWciOiIifQ==","eyJpdiI6IlZKcXBlN2ptYytwWnNGRlJCTmRYM2c9PSIsInZhbHVlIjoiYkY4RFF0SnRweE1RNWk1bjFVZWdsMDVvdmUzcjZPSU83V3R1cWpEQnNHUzRTNFRzUnBvc0duaFE0c0JTSWM5USIsIm1hYyI6ImY5NDFmMTllYjMwMTUwYmY4NTIxNzE5Njk1MDY2MGEwYzAwOGJjZGI5OTE5NjhhZTEwYjIzMjFhYjUyZmIyM2UiLCJ0YWciOiIifQ==",{"can_access_publications":27,"can_access_editorial":27,"can_access_creator_hub":27,"editorial_types":482,"has_elevated_editorial_access":27,"acl_sources":483},{"article":27,"review":27,"video":27},{"roles":484,"permissions":485},[236,237,238,239,240],[242,243,244,245],{"is_subscriber":27,"plan_slug":247,"plan_name":248,"tier":249,"trial_ends_at":17,"is_trialing":19,"feature_limits":487},{"max_published_materials":488,"creator_mode":489,"posts":490,"comments":491,"likes":492,"follow":493,"advanced_creator_tools":494,"analytics":495,"monetization":496,"priority_listing":497},{"enabled":27,"limit_value":6,"tier_label":252},{"enabled":27,"limit_value":17,"tier_label":17},{"enabled":27,"limit_value":17,"tier_label":17},{"enabled":27,"limit_value":17,"tier_label":17},{"enabled":27,"limit_value":17,"tier_label":17},{"enabled":27,"limit_value":17,"tier_label":17},{"enabled":19,"limit_value":17,"tier_label":17},{"enabled":19,"limit_value":17,"tier_label":17},{"enabled":19,"limit_value":17,"tier_label":17},{"enabled":19,"limit_value":17,"tier_label":17},"https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fcommunity\u002Fpulses\u002F323692\u002F24d6d7c8367b7923b3142df12a7a6e46.jpg","2024-12-02 13:37:51","2024-12-02 12:58:27","2026-05-09 19:47:31",323691,2579,446,"https:\u002F\u002Fmundogamer.community\u002Fen\u002Farticles\u002Fafter-silent-hill-2-bloober-team-announces-new-games-coming-","eyJpdiI6ImF1eGZqVUpMckNzSGdOdWRzR3JoaWc9PSIsInZhbHVlIjoiNTFDZGJrby9JVUVWTmRSdjJ0UHljK0x4ZzQ0dGFXcDhPOGgwMzZtQzd3dExWUUtyT2xRcWNDV2lTaWRteHE5RCIsIm1hYyI6ImJmNWY3ZjdmMGY2Yzg2NzQyNDFkNGQyOTAyN2U1NzlkYzFmMDBhMzQ5YjkzZWUwMjU4ZDc5MjlkZWE3NTY3MjEiLCJ0YWciOiIifQ==","eyJpdiI6InUrN1F5eDhyVHQ4am9qeFhQclIwSFE9PSIsInZhbHVlIjoiaU1DSGdycmcyQXZHcDdUOTFtdVlQS1p5T3RleDJPQU5YUTRId2lXbmt2ekVxRTQvdXhiNUhxcGttUG9zV3d5RSIsIm1hYyI6IjBiYjViNDZlZWM4YzlhMzkyZWZmNzllYzBmOWZlY2RiYTM2ZmQxMzRjMzE0ZTIyMjQzZGYzNjMyMTc5ZDIxOTgiLCJ0YWciOiIifQ==","12\u002F02\u002F2024","December 2, 2024 12:58 PM","December 2, 2024","December 2, 2024 1:37 PM","05\u002F09\u002F2026","5 days ago","May 9, 2026 7:47 PM","May 9, 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Hill 2 Remake | Accessibility Review","\u003Cp>Replaying Silent Hill 2 is like opening a memory chest, that nostalgia of the PlayStation 2. I used to play with my brother and friends, feeling very scared, even with graphics that weren't that realistic. Back then, games had little or no customization due to technical limitations; we played without being able to adjust the brightness or camera position, and there wasn't even the option of localization to other languages besides English and Japanese.\u003C\u002Fp>\u003Cp>Silent Hill, originally released in 1999, and Silent Hill 2 in 2001, make up one of the best horror series in games in my humble opinion, although unfortunately they have been forgotten for some good years. The game focuses on psychological terror, with a deep and disturbing narrative, exploring the characters' traumas. Now, after so many years, we have a remake that brings this experience to a new generation of players. It's an intense game that, I warn you, will not be for everyone.\u003C\u002Fp>\u003Cp>The Silent Hill 2 Remake demonstrates how evolution in both game design and service design can enhance the user experience. Respecting the horror genre, the game offers options that balance immersion with customization. Now, players can choose the desired level of interface, from an immersive experience, without aiming or ammunition indicators, to more complete settings. This choice puts control in the hands of the player, allowing for a deep customization of the experience. I will explore these features in detail and categorize them, as I do in my reviews, so you can focus on the aspects that interest you the most.\u003Cbr>\u003Cbr>\u003Cstrong>Gameplay\u003C\u002Fstrong>\u003Cbr>\u003Cbr>\u003Cstrong>In the gameplay section, the game offers some accessibility settings that enhance the user experience.\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp>\u003Cstrong>Puzzle Difficulty Level:&nbsp;\u003C\u002Fstrong>The difficulty of the puzzles can be adjusted in three levels: easy, standard, and high. Although this suggests a significant variation in challenge, the truth is that even on the easy level, the puzzles remain quite challenging. The main difference lies in the logical reasoning required. For example, in one of the puzzles, located in the Butterfly Room, the player needs to count butterflies and use these numbers to decipher a padlock. On the easy level, the padlock only requires addition operations; on standard, it also includes subtraction; already on the hard level, the player faces addition, subtraction, multiplication, and other more complex operations. Thus, even though the game makes things a little easier at lower levels, it still requires considerable logical reasoning to progress.\u003C\u002Fp>\u003Cp>\u003Cstrong>\u003Cimg src=\"https:\u002F\u002Fmg-public.s3.us-east-1.amazonaws.com\u002Fcommunity\u002Fpulses\u002F323028\u002F01.jpg\">\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp>\u003Cstrong>Combat Settings:&nbsp;\u003C\u002Fstrong>It is possible to choose between easy, standard, and hard modes. In easy mode, enemies have less life and are defeated more easily, which is particularly useful given the scarcity of healing resources. This customization of the difficulty level allows both newcomers and veterans to adjust the experience according to their preferences.\u003C\u002Fp>\u003Cp>\u003Cstrong>Tutorials:&nbsp;\u003C\u002Fstrong>There is the option to activate or deactivate tutorials, providing a more personalized experience. Players seeking a more guided journey can keep the tutorials active, while those who prefer a greater challenge can choose to deactivate them.\u003Cbr>\u003Cbr>\u003Cstrong>Psychological and Trauma\u003C\u002Fstrong>\u003Cbr>\u003Cbr>It is important to note that Silent Hill is a series known for its intense content, both in horror and psychological aspects. The game is designed to cause discomfort, addressing sensitive topics such as traumas, violence, and sexual abuse. If you are sensitive to these subjects or believe you may feel uncomfortable, this game may not be the best option. However, if you decide to play anyway, I recommend taking regular breaks during gaming sessions to avoid emotional overload.\u003Cbr>\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fmg-public.s3.us-east-1.amazonaws.com\u002Fcommunity\u002Fpulses\u002F323028\u002F02.jpg\">\u003Cbr>\u003Cbr>\u003Cstrong>Motor Accessibility\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp>In the Silent Hill 2 Remake, motor adaptations present some challenges. The game allows remapping keys on the keyboard, but not on the controller, limiting customization for players who prefer or need a custom controller. In addition, the continuous running option requires the player to press the button again after a pause, unlike other games where the character continues running automatically. This can be frustrating and tiring, which led me to disable this function.\u003Cbr>\u003Cbr>\u003Ci>\u003Cstrong>\u003Cimg src=\"https:\u002F\u002Fmg-public.s3.us-east-1.amazonaws.com\u002Fcommunity\u002Fpulses\u002F323028\u002F03.jpg\">\u003C\u002Fstrong>\u003C\u002Fi>\u003Cbr>\u003Cbr>There are also moments where it is necessary to press repeatedly or hold down a button, such as in puzzles or when an enemy grabs the character. Both actions can be challenging for people with reduced mobility. An alternative would be to allow a single press to resolve the action or simply remove this mechanic. Although there are accessibility settings for motor issues, there is room for improvements to make the experience more accessible to all players.\u003Cbr>\u003Cbr>\u003Cstrong>Visual Accessibility\u003C\u002Fstrong>\u003Cbr>\u003Cbr>The game offers some visual accessibility options, such as the possibility to adjust the size of icons, which can facilitate the identification of objects and interactions. However, these icons only appear when the player is very close, and the color changes of the icons, from black to white, can be confusing for people with low vision.\u003C\u002Fp>\u003Cp>In addition, the game includes a high contrast option, where enemies are highlighted in red, the main character in blue, and map interactions in white. This helps improve the distinction between important visual elements, but still requires a considerable residual vision to be fully enjoyed, as there is no support for screen reader navigation or adapted gameplay adjustments.\u003Cbr>\u003Cbr>\u003Ci>\u003Cstrong>\u003Cimg src=\"https:\u002F\u002Fmg-public.s3.us-east-1.amazonaws.com\u002Fcommunity\u002Fpulses\u002F323028\u002F04.jpg\">\u003C\u002Fstrong>\u003C\u002Fi>\u003Cbr>\u003Cbr>Despite having font size options for subtitles and documents, menus and inventory do not offer the possibility of adjustment, which can make reading difficult. The map, with its realistic design, can also be challenging for those with low vision, as the information is small, even with the zoom option. It would be interesting if the game included a high contrast or font adjustment option on the map to facilitate navigation.\u003C\u002Fp>\u003Cp>I also noticed that, in some puzzles, the lack of adequate contrast or visual highlights for important elements makes the experience even more difficult, especially for people with low vision.\u003Cbr>\u003Cbr>\u003Cstrong>Hearing Accessibility\u003C\u002Fstrong>\u003Cbr>\u003Cbr>The game offers various settings for players with hearing difficulties or deafness. It includes subtitles with adjustable size, allowing for easier reading. In addition, the subtitles are accompanied by the name of the character speaking, and there is also the option to activate hidden subtitles for a more complete experience.\u003C\u002Fp>\u003Cp>The game's iconic radio, which emits interference when enemies are nearby, now has a visual indicator. Waves on the screen show the intensity of the radio sound; the larger the waves, the higher the frequency, making it easier for players with hearing limitations to perceive danger.\u003Cbr>\u003Cbr>\u003Cstrong>\u003Cimg src=\"https:\u002F\u002Fmg-public.s3.us-east-1.amazonaws.com\u002Fcommunity\u002Fpulses\u002F323028\u002F05.jpg\">\u003C\u002Fstrong>\u003Cbr>\u003Cbr>\u003Cstrong>Final Considerations\u003C\u002Fstrong>\u003Cbr>\u003Cbr>Playing&nbsp;\u003Ci>Silent Hill 2 Remake\u003C\u002Fi> was a nostalgic experience. They respected the original a lot. Now, it is worth remembering that it is a heavy and complex game, definitely not for everyone. For those with low vision, like me, high contrast was essential. Without it, I would probably have given up, as the game is very dark and the monsters are too.\u003C\u002Fp>\u003Cp>In addition, the game also offers auditory settings, such as subtitles and large size options, the character's name and hidden subtitles. However, hidden subtitles are only available in cutscenes, not during gameplay, but what was cool in this part was transmitting the radio interference sound in a graphic.\u003C\u002Fp>\u003Cp>I also noticed some issues with control remapping, which did not work with my controller, which can make gameplay difficult for those who need to use different types of controls. On the keyboard, it worked fine.\u003C\u002Fp>\u003Cp>And you, did you already know about the accessibility of Silent Hill 2?\u003Cbr>\u003Cbr>For this accessibility review, Silent Hill 2 was played on PC via Steam.\u003Cbr>&nbsp;\u003C\u002Fp>\u003Cfigure class=\"media\">\u003Cdiv data-oembed-url=\"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=0JHD_vb4jxE\">\u003Cdiv style=\"position: relative; padding-bottom: 100%; height: 0; padding-bottom: 56.2493%;\">\u003Ciframe src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002F0JHD_vb4jxE\" style=\"position: absolute; width: 100%; height: 100%; top: 0; left: 0;\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" 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