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Obscur dominates the DICE Awards 2026 in Las Vegas","\u003Cp data-path-to-node=\"1\">The \u003Cstrong>Academy of Interactive Arts &amp; Sciences\u003C\u002Fstrong> held the 29th edition of the \u003Cstrong>DICE Awards\u003C\u002Fstrong> last night, and the result was a predictable sweep by \u003Cstrong>Clair Obscur: Expedition 33\u003C\u002Fstrong>. The title from \u003Cstrong>Sandfall Interactive\u003C\u002Fstrong> took home five trophies, including the coveted Game of the Year. It's a fair recognition for a project that, since April 2025, has been pushing the boundaries of creativity in the industry, to the point where the team received the status of Knight by the \u003Cstrong>French Order of Arts and Letters\u003C\u002Fstrong>. When a game is good, even the government decides to join the party, which is a relief amidst so many generic releases that barely deserve a footnote.\u003C\u002Fp>\u003Ch3 data-path-to-node=\"3\">\u003Cstrong>Among samurais, deliveries, and Wells' legacy\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp data-path-to-node=\"4\">While \u003Cstrong>Sandfall Interactive\u003C\u002Fstrong> cleaned up at the shelves, \u003Cstrong>Ghost of Yotei\u003C\u002Fstrong> managed to snag three categories, ensuring that \u003Cstrong>Sucker Punch\u003C\u002Fstrong> didn't go home empty-handed, especially in areas where aesthetics speak louder than substance. Meanwhile, \u003Cstrong>Naughty Dog\u003C\u002Fstrong> had a moment of pure nostalgia with the induction of \u003Cstrong>Evan Wells\u003C\u002Fstrong> into the \u003Cstrong>AIAS\u003C\u002Fstrong> Hall of Fame. It's the kind of tribute that serves to remind us that, before the era of saturated service games, figures like \u003Cstrong>Wells\u003C\u002Fstrong> really knew how to lead a studio towards narrative excellence.\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">On the other hand, \u003Cstrong>Arc Raiders\u003C\u002Fstrong> took home the Online Game of the Year award, a choice that will certainly spark heated discussions in forums, considering the heavy competition and connection issues that often haunt genre titles at launch.\u003C\u002Fp>\u003Ch3 data-path-to-node=\"7\">\u003Cstrong>The farewell to a giant and the Academy's verdict\u003C\u002Fstrong>\u003C\u002Fh3>\u003Cp data-path-to-node=\"8\">The event was also marked by a melancholic note with the tribute to \u003Cstrong>Vince Zampella\u003C\u002Fstrong>, who passed away in December 2025. Seeing names like \u003Cstrong>Hideo Kojima\u003C\u002Fstrong>, \u003Cstrong>Phil Spencer\u003C\u002Fstrong>, and \u003Cstrong>Todd Howard\u003C\u002Fstrong> talking about the impact of the co-creator of \u003Cstrong>Call of Duty\u003C\u002Fstrong> and \u003Cstrong>Respawn Entertainment\u003C\u002Fstrong> was a necessary reminder that the industry is made up of people, not just fiscal goals. \u003Cstrong>Meggan Scavio\u003C\u002Fstrong>, president of the \u003Cstrong>Academy of Interactive Arts &amp; Sciences\u003C\u002Fstrong>, stated that this year's games show \"the extraordinary breadth of talent and creativity that define our industry.\" It's a diplomatic statement, but it hides the reality that the distance between brilliant successes and corporate mistakes is growing wider.\u003C\u002Fp>\u003Cp data-path-to-node=\"9\">\u003Cstrong>Technical Highlight:\u003C\u002Fstrong> \u003Cstrong>Death Stranding 2: On the Beach\u003C\u002Fstrong> proved that \u003Cstrong>Kojima's\u003C\u002Fstrong> style remains unbeatable in audio and technology.\u003C\u002Fp>\u003Cp data-path-to-node=\"9\">\u003Cstrong>Respectable Indie:\u003C\u002Fstrong> \u003Cstrong>Blue Prince\u003C\u002Fstrong> surprised by winning Design and Excellence in Independent Game.\u003C\u002Fp>\u003Cp data-path-to-node=\"9\">\u003Cstrong>Safe Bet:\u003C\u002Fstrong> \u003Cstrong>Hades II\u003C\u002Fstrong> won Action Game, which was expected by anyone who has touched a controller this year.\u003C\u002Fp>\u003Cp data-path-to-node=\"10\">In the end, the list of winners of the \u003Cstrong>DICE 2026\u003C\u002Fstrong> reflects a year where European talent and heavyweight sequels set the pace. If the industry continues on this path of rewarding \u003Cstrong>Clair Obscur's\u003C\u002Fstrong> innovation instead of just the marketing budget, we might still have hope for the years to come.\u003C\u002Fp>","clair-obscur-dominates-the-dice-awards-2026-in-las-vegas",{"id":83,"uuid":89,"name":90,"nickname":90,"avatar_url":91,"short_bio":92,"long_bio":12,"country":93,"permalink":100,"invite_qr_code":101,"follow_hash":102,"user_is_following":16,"followers_count":103,"following_count":12,"report_hash":104,"is_publishing_blocked":16,"creator_capabilities":105,"mgc_balance":81,"subscription":119,"is_premium":22},"9fb1cde2-3dc6-53ec-a8db-684a2554449f","MGN","https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fusers\u002F9fb1cde2-3dc6-53ec-a8db-684a2554449f\u002FkzAts7QjAwM5cNXM_thumb.jpg?t=1598036199","Ich bin Mundo 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Interactive details the development of Expedition 33","\u003Cp data-path-to-node=\"1\">In 2025, \u003Cstrong>Sandfall Interactive\u003C\u002Fstrong> established itself as one of the most relevant creative forces in the industry with the release of \u003Cstrong>Clair Obscur: Expedition 33\u003C\u002Fstrong>. The title, which holds the record for awards at \u003Cstrong>The Game Awards\u003C\u002Fstrong>, was conceived under a development philosophy that prioritizes the team's vision over external market demands. In an interview with \u003Cstrong>Edge\u003C\u002Fstrong> magazine, director \u003Cstrong>Guillaume Broche\u003C\u002Fstrong> stated that the key to success was to create a project that the developers themselves would want to consume. \"It's not about following processes, but about making a game that you want to play,\" explained the executive.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">This approach resulted in a combat system and character design that function as technical homages to genre classics. The team drew inspiration from titles such as \u003Cstrong>Final Fantasy X\u003C\u002Fstrong> and \u003Cstrong>Lost Odyssey\u003C\u002Fstrong>, as well as incorporating elements of rhythmic action and visual style from \u003Cstrong>Devil May Cry\u003C\u002Fstrong>, a franchise from \u003Cstrong>Capcom\u003C\u002Fstrong> of which \u003Cstrong>Broche\u003C\u002Fstrong> is a self-professed fan. According to writer \u003Cstrong>Jennifer Svedberg-Yen\u003C\u002Fstrong>, the process was marked by an organic collaboration between art, narrative, and music, allowing each department to influence the other to ensure the cohesion of the world of \u003Cstrong>Lumiere\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">However, the prestigious trajectory of \u003Cstrong>Sandfall Interactive\u003C\u002Fstrong> has faced significant ethical obstacles in recent weeks. It is regrettable that a studio with such artistic capacity has been involved in controversies related to the use of generative artificial intelligence in its initial processes. Although the company removed these features after release, the practice resulted in the disqualification of the title at the \u003Cstrong>Indie Game Awards\u003C\u002Fstrong>. The award organization maintains a strict policy against the use of AI, costing the game the Game of the Year trophy in this specific category. This misjudgment by \u003Cstrong>Sandfall Interactive\u003C\u002Fstrong>'s management tarnishes a reputation that was previously based on the \"creative honesty\" advocated by its director.\u003C\u002Fp>\u003Cp data-path-to-node=\"4\">\u003Cstrong>Guillaume Broche\u003C\u002Fstrong> maintains that fidelity to internal vision is what generates respect from the audience, arguing that \"not worrying about players' desires does not mean ignoring them.\" For the director, delivering honest work automatically translates into a better experience for the end consumer. However, the conflict between the discourse of human value and the use of automation tools creates a contradiction that critics and the public are still processing in December 2025.\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">Thus, \u003Cstrong>Clair Obscur: Expedition 33\u003C\u002Fstrong> closes the year as a technical and artistic milestone for modern RPGs, but raises a warning about ethical limits in the production of great independent works. The studio's ability to recover from this image crisis will be put to the test with the new content planned for 2026.\u003C\u002Fp>","sandfall-interactive-details-the-development-of-expedition-33",{"id":83,"uuid":89,"name":90,"nickname":90,"avatar_url":91,"short_bio":92,"long_bio":12,"country":208,"permalink":100,"invite_qr_code":101,"follow_hash":209,"user_is_following":16,"followers_count":103,"following_count":12,"report_hash":210,"is_publishing_blocked":16,"creator_capabilities":211,"mgc_balance":81,"subscription":216,"is_premium":22},{"id":94,"name":95,"localized_name":95,"language_id":81,"isocode":96,"code2":97,"code3":98,"flag_url":99},"eyJpdiI6IjZ1Z014b1JqZU9yL3IrUnZpY29OeXc9PSIsInZhbHVlIjoiMjR5a1IrSmV4TzdndExBNkZDTHlVR040WFBWQnRYTVhSRm9tY1kxOGt5ZkhOWVBhM2w4bmNsRWRtWVNabE11SCIsIm1hYyI6IjdkN2UzOTZhNDc4ZjcyNGY2ZjNkNmE0YjUzY2VjOGM1YzgzNTdkZWE5OTE1ZTMyYmFiNTEwNzMyYzFkYWM1NTYiLCJ0YWciOiIifQ==","eyJpdiI6ImxLdFhnUnZ4MkRpcVVxc3ZXcDRGVUE9PSIsInZhbHVlIjoiZzNvUHE2ZEZ0VG43SlZZZnc4dk83aWFBcUpYcDRFTXJadTFUcVZRNlh6ZEFpNUwyeWhTOUpib3g4Rm9vUjkvNyIsIm1hYyI6IjEyMWZjYjExZDNmMzc5ZmM4NGNmMTk2YzU4MmI4NzJiZTliYjhjZjM5MTk3MWJlMGMyOGY1MWRkMzA5ODM1MTYiLCJ0YWciOiIifQ==",{"can_access_publications":22,"can_access_editorial":22,"can_access_creator_hub":22,"editorial_types":212,"has_elevated_editorial_access":22,"acl_sources":213},{"article":22,"review":22,"video":22},{"roles":214,"permissions":215},[109,110,111,112,113],[115,116,117,118],{"is_subscriber":22,"plan_slug":120,"plan_name":121,"tier":122,"trial_ends_at":12,"is_trialing":16,"feature_limits":217},{"max_published_materials":218,"creator_mode":219,"posts":220,"comments":221,"likes":222,"follow":223,"advanced_creator_tools":224,"analytics":225,"monetization":226,"priority_listing":227},{"enabled":22,"limit_value":6,"tier_label":125},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},"https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fcommunity\u002Fpulses\u002F333287\u002F91380a3f2704ec58b80ad181203a010a.jpg","2025-12-26 17:41:53","2025-12-26 17:22:16","2026-06-04 02:58:53",333286,11,2716,420,"5 months ago","https:\u002F\u002Fmundogamer.community\u002Fen\u002Farticles\u002Fsandfall-interactive-details-the-development-of-expedition-33","eyJpdiI6IkFRUFdoMnlQdTN1UEpPV1dYT0pYaUE9PSIsInZhbHVlIjoiSk94VWgwdk00bndkbHNMYTB6bnNCNUl1NFluRElkS0paZ0twZWN1RnY0dWIyYzZSM21YUEhxbXNPaHU5SEtENSIsIm1hYyI6IjYxMmY1ZTQ4YTlkNzg0OGE4YjYzMjA4MjNjZWM4ZDI4OGNjMTVmOWM2YzQyNDM2NDk1NWMwMDZjYzMyOGU2MzEiLCJ0YWciOiIifQ==","eyJpdiI6IkF6dFhuVkwycHFpYnU4V0w3c0xaaGc9PSIsInZhbHVlIjoiT2ozaWtTSmtuNXhjcUR3RWI5NXdVS2plNTY1djNRQnFCS2NPak95QzduSWhxdVZKZnU5MWI4WTc4QTUyeDhOQiIsIm1hYyI6ImQ2NmRjYTFmOTRhNDEzOWRhNWJhMGUwOGRjOTJlNjY1ZWRjNGQ4YjkyY2QzZWQ0OWUwYTZmZGM3ZjI0ZGE5NTMiLCJ0YWciOiIifQ==","12\u002F26\u002F2025","December 26, 2025 5:22 PM","December 26, 2025","December 26, 2025 5:41 PM","1 hour ago","June 4, 2026 2:58 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Game Awards 2025: check out the full list of winners","\u003Cp data-start=\"157\" data-end=\"398\">The Game Awards 2025 has come to an end and crowned \u003Cstrong data-start=\"206\" data-end=\"237\">Clair Obscur: Expedition 33\u003C\u002Fstrong> as the big highlight of the night, winning the main awards, including Game of the Year. Check below all the winners officially announced after the event.\u003C\u002Fp>\u003Cp data-start=\"400\" data-end=\"439\">\u003Cstrong data-start=\"403\" data-end=\"437\">Game of the Year\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"440\" data-end=\"471\">\u003Cstrong data-start=\"440\" data-end=\"471\">Clair Obscur: Expedition 33\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"473\" data-end=\"526\">\u003Cstrong data-start=\"476\" data-end=\"524\">Best Game Direction\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"527\" data-end=\"558\">\u003Cstrong data-start=\"527\" data-end=\"558\">Clair Obscur: Expedition 33\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"560\" data-end=\"602\">\u003Cstrong data-start=\"563\" data-end=\"600\">Best Narrative\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"603\" data-end=\"634\">\u003Cstrong data-start=\"603\" data-end=\"634\">Clair Obscur: Expedition 33\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"636\" data-end=\"688\">\u003Cstrong data-start=\"639\" data-end=\"686\">Best Art Direction\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"689\" data-end=\"720\">\u003Cstrong data-start=\"689\" data-end=\"720\">Clair Obscur: Expedition 33\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"722\" data-end=\"774\">\u003Cstrong data-start=\"725\" data-end=\"772\">Best Score &amp; Music\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"775\" data-end=\"806\">\u003Cstrong data-start=\"775\" data-end=\"806\">Clair Obscur: Expedition 33\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"808\" data-end=\"859\">\u003Cstrong data-start=\"811\" data-end=\"857\">Best Audio Design\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"860\" data-end=\"877\">\u003Cstrong data-start=\"860\" data-end=\"877\">Battlefield 6\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"879\" data-end=\"926\">\u003Cstrong data-start=\"882\" data-end=\"924\">Best Action Game\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"927\" data-end=\"938\">\u003Cstrong data-start=\"927\" data-end=\"938\">Hades 2\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"940\" data-end=\"988\">\u003Cstrong data-start=\"943\" data-end=\"986\">Best Family Game\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"989\" data-end=\"1012\">\u003Cstrong data-start=\"989\" data-end=\"1012\">Donkey Kong Bananza\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1014\" data-end=\"1060\">\u003Cstrong data-start=\"1017\" data-end=\"1058\">Best Mobile Game\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1061\" data-end=\"1088\">\u003Cstrong data-start=\"1061\" data-end=\"1088\">Umamusume: Pretty Derby\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1090\" data-end=\"1147\">\u003Cstrong data-start=\"1093\" data-end=\"1145\">Best Independent Game\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1148\" data-end=\"1179\">\u003Cstrong data-start=\"1148\" data-end=\"1179\">Clair Obscur: Expedition 33\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1181\" data-end=\"1241\">\u003Cstrong data-start=\"1184\" data-end=\"1239\">Best Debut Indie Game\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1242\" data-end=\"1273\">\u003Cstrong data-start=\"1242\" data-end=\"1273\">Clair Obscur: Expedition 33\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1275\" data-end=\"1321\">\u003Cstrong data-start=\"1278\" data-end=\"1319\">Best Performance\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1322\" data-end=\"1384\">\u003Cstrong data-start=\"1322\" data-end=\"1384\">Jennifer English as Maelle (Clair Obscur: Expedition 33)\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1386\" data-end=\"1411\">\u003Cstrong data-start=\"1389\" data-end=\"1409\">Games for Impact\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1412\" data-end=\"1433\">\u003Cstrong data-start=\"1412\" data-end=\"1433\">South of Midnight\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1435\" data-end=\"1484\">\u003Cstrong data-start=\"1438\" data-end=\"1482\">Best Fighting Game\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1485\" data-end=\"1519\">\u003Cstrong data-start=\"1485\" data-end=\"1519\">Fatal Fury: City of the Wolves\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1521\" data-end=\"1548\">\u003Cstrong data-start=\"1524\" data-end=\"1546\">Game Changer Award\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1549\" data-end=\"1569\">\u003Cstrong data-start=\"1549\" data-end=\"1569\">Girls Make Games\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1571\" data-end=\"1627\">\u003Cstrong data-start=\"1574\" data-end=\"1625\">Best Esports Athlete\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1628\" data-end=\"1637\">\u003Cstrong data-start=\"1628\" data-end=\"1637\">Chovy\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1639\" data-end=\"1690\">\u003Cstrong data-start=\"1642\" data-end=\"1688\">Best Esports Team\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1691\" data-end=\"1708\">\u003Cstrong data-start=\"1691\" data-end=\"1708\">Team Vitality\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1710\" data-end=\"1762\">\u003Cstrong data-start=\"1713\" data-end=\"1760\">Most Anticipated Game\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1763\" data-end=\"1786\">\u003Cstrong data-start=\"1763\" data-end=\"1786\">Grand Theft Auto VI\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1788\" data-end=\"1853\">\u003Cstrong data-start=\"1791\" data-end=\"1851\">Content Creator of the Year\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1854\" data-end=\"1871\">\u003Cstrong data-start=\"1854\" data-end=\"1871\">MoistCr1tikal\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-start=\"1854\" data-end=\"1871\">Surely this was an event full of emotions and with many news. The big winner of the night, of course, was Clair Obscur, which won several awards and made its mark in history, with its studio \u003Ca target=\"_blank\" rel=\"noopener noreferrer\" href=\"https:\u002F\u002Fmundogamer.community\u002Fen\u002Fcompany\u002Fsandfall-interactive\" data-mention=\"@Sandfall Interactive - company\" data-user-id=\"53602\">Sandfall Interactive\u003C\u002Fa> having its first game winning Game of the Year!\u003C\u002Fp>\u003Cp data-start=\"1854\" data-end=\"1871\">Clearly, the next year will be as important to showcase more and more games and present many more experiences for players.\u003C\u002Fp>","the-game-awards-2025-check-out-the-full-list-of-winners",{"id":83,"uuid":89,"name":90,"nickname":90,"avatar_url":91,"short_bio":92,"long_bio":12,"country":283,"permalink":100,"invite_qr_code":101,"follow_hash":284,"user_is_following":16,"followers_count":103,"following_count":12,"report_hash":285,"is_publishing_blocked":16,"creator_capabilities":286,"mgc_balance":81,"subscription":291,"is_premium":22},{"id":94,"name":95,"localized_name":95,"language_id":81,"isocode":96,"code2":97,"code3":98,"flag_url":99},"eyJpdiI6IllQazU4NW4vcHJmRG41QzFvOHNkUEE9PSIsInZhbHVlIjoiMnVlVWhnVE9NWXpoVUNoWDhuZXlPcGM2VzdZcmRuRHBPY3Q2MW9iWk5iNXAwbUNFT0hucFhBMzNXQUZqc1YwLyIsIm1hYyI6ImI3NjYzNjcyYzQyMTEwYzE3YTllZDJmNmJhM2I4NjQyZGU2NmE2YmE1YzI5MmQ3NTg2OWIwYzExZGY5NjliZTgiLCJ0YWciOiIifQ==","eyJpdiI6Ikh5VCszdmE5WmpzY1pySUhMYjZ2akE9PSIsInZhbHVlIjoiVTN1N1NhZlNXQ2NBb0xlYVhUeGVwa1ppRkdnaVhOeUFZd2RxQkw5bEFhSkhYV3NjbCsvYTZXc05hMkZYZHp1TiIsIm1hYyI6ImU2YTY3OTkwZTI3YTc0YWZmODM1MDJmMThiMmZjNGM1OTcwMWVkNWMzMzE4ZDUzZDUyYjFjOTc1N2U2YmE4MWYiLCJ0YWciOiIifQ==",{"can_access_publications":22,"can_access_editorial":22,"can_access_creator_hub":22,"editorial_types":287,"has_elevated_editorial_access":22,"acl_sources":288},{"article":22,"review":22,"video":22},{"roles":289,"permissions":290},[109,110,111,112,113],[115,116,117,118],{"is_subscriber":22,"plan_slug":120,"plan_name":121,"tier":122,"trial_ends_at":12,"is_trialing":16,"feature_limits":292},{"max_published_materials":293,"creator_mode":294,"posts":295,"comments":296,"likes":297,"follow":298,"advanced_creator_tools":299,"analytics":300,"monetization":301,"priority_listing":302},{"enabled":22,"limit_value":6,"tier_label":125},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},"https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fcommunity\u002Fpulses\u002F332964\u002Ff02e52674447f245a743088ea8484a4d.jpg","2025-12-12 11:05:21","2025-12-12 04:14:17","2026-06-03 14:48:57",332963,1383,196,"https:\u002F\u002Fmundogamer.community\u002Fen\u002Farticles\u002Fthe-game-awards-2025-check-out-the-full-list-of-winners","eyJpdiI6Im0zYlBnUmZXeFlQMXZUR1lRYmpiT3c9PSIsInZhbHVlIjoiOWZuQUhybXRmcTF3SXhFWVVvQ0pTL1ZzNVZXb3FFeFBEaThqalk0dmVyUTQ1dVMxcVc0OHo4K3BIMm9YMHFDTCIsIm1hYyI6ImQ0MGEyNTczNDQxZjVlZmRjNmIwMDhmZjQ2MzdiMDJlN2M5OTlmNTliMWQ5MWM0ZjlkMjBjZTJkNDdiNDE0NGIiLCJ0YWciOiIifQ==","eyJpdiI6Ii8raHNvMlByVHNjTUFFblNLRFA3cWc9PSIsInZhbHVlIjoiZ05oQ2xDb1lrYW1xeitLWEpLQTV1UkZCbERDTUUwRVVEMVhMejUwcWZTKzI5VUNDc3FSL2t1SHBKOWE1dEQrdCIsIm1hYyI6IjU1NzhkMmE5MWY1NzgyNWUwNzAyNzIzYTRiYmJhMDRhOTQyZTNiY2U5NGJiYWU0OGFjYjIxNjFhNTc5OGM1OTUiLCJ0YWciOiIifQ==","12\u002F12\u002F2025","December 12, 2025 4:14 AM","December 12, 2025","December 12, 2025 11:05 AM","13 hours ago","June 3, 2026 2:48 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Both \u003Cstrong>titles\u003C\u002Fstrong> were created by \u003Cstrong>talented former employees\u003C\u002Fstrong> who \u003Cstrong>left\u003C\u002Fstrong> the \u003Cstrong>French giant\u003C\u002Fstrong> out of \u003Cstrong>frustration\u003C\u002Fstrong> with the \u003Cstrong>focus\u003C\u002Fstrong> on \u003Cstrong>games as a service\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Clair Obscur: Expedition 33\u003C\u002Fstrong>, the \u003Cstrong>game with the most nominations in the history of The Game Awards (TGA)\u003C\u002Fstrong> (with \u003Cstrong>12 categories\u003C\u002Fstrong>, including \u003Cstrong>Game of the Year\u003C\u002Fstrong>), \u003Cstrong>emerged\u003C\u002Fstrong> from the \u003Cstrong>ignored ambition\u003C\u002Fstrong> of \u003Cstrong>Guillaume Broche\u003C\u002Fstrong>. 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It's common in the world of \u003C\u002Fstrong>\u003Ci>\u003Cstrong>games\u003C\u002Fstrong>\u003C\u002Fi>\u003Cstrong>,”\u003C\u002Fstrong> he said.\u003C\u002Fp>\u003Cp data-path-to-node=\"6\">In \u003Cstrong>2018\u003C\u002Fstrong>, \u003Cstrong>Herman\u003C\u002Fstrong> and \u003Cstrong>his former colleagues\u003C\u002Fstrong> from \u003Cstrong>Telltale\u003C\u002Fstrong> \u003Cstrong>left\u003C\u002Fstrong> \u003Cstrong>Ubisoft\u003C\u002Fstrong> and \u003Cstrong>founded\u003C\u002Fstrong> \u003Cstrong>AdHoc Studio\u003C\u002Fstrong>. After a \u003Cstrong>difficult start\u003C\u002Fstrong>, \u003Cstrong>Dispatch\u003C\u002Fstrong> \u003Cstrong>evolved\u003C\u002Fstrong> into a \u003Cstrong>narrative animation\u003C\u002Fstrong> that \u003Cstrong>sold a million copies in 10 days\u003C\u002Fstrong>. 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vision\u003C\u002Fstrong>?\u003C\u002Fp>","identity-crisis-at-ubisoft-generates-two-of-the-biggest-indie-hits-of-2025",{"id":83,"uuid":89,"name":90,"nickname":90,"avatar_url":91,"short_bio":92,"long_bio":12,"country":355,"permalink":100,"invite_qr_code":101,"follow_hash":356,"user_is_following":16,"followers_count":103,"following_count":12,"report_hash":357,"is_publishing_blocked":16,"creator_capabilities":358,"mgc_balance":81,"subscription":363,"is_premium":22},{"id":94,"name":95,"localized_name":95,"language_id":81,"isocode":96,"code2":97,"code3":98,"flag_url":99},"eyJpdiI6IjY1K08yOWlaSFUzakJWZWYvdjFKRUE9PSIsInZhbHVlIjoiR0tJK0V1b2YzdWt4TTZmM2lOT0huZlpXeUdlTm5YQmFlWWFneFlWQzVZZXprdDROZUwvdnVhajY2TldXZ3VTTyIsIm1hYyI6Ijc1NWQxMGYwN2Q1MzRlMDRiYjE1ZDI5NjdiNzFkY2E1YmM1NTA0NjRhMGMxNWM0Njg0OWYxOTk3ZTk5MjI4NzMiLCJ0YWciOiIifQ==","eyJpdiI6IjU0T2dpelhDZDR5b1JnVncvWkRLWlE9PSIsInZhbHVlIjoiU2tsQUcydE5zZGtEdGhUbHpvQ2tqeStaRzZUa1I4T2F4b25kR0lxNzJqUXh4cmo2WU16MHdUeEkrUzhqeVZ6ViIsIm1hYyI6ImY5ZTVlZGNmNjk5OWEwMTEyZGNiOTdhMWI1ZGUyZDI0ZmZkNzhkYTg2ODhlNzliZmYyYjMxMGExYjk3OGQ2NTUiLCJ0YWciOiIifQ==",{"can_access_publications":22,"can_access_editorial":22,"can_access_creator_hub":22,"editorial_types":359,"has_elevated_editorial_access":22,"acl_sources":360},{"article":22,"review":22,"video":22},{"roles":361,"permissions":362},[109,110,111,112,113],[115,116,117,118],{"is_subscriber":22,"plan_slug":120,"plan_name":121,"tier":122,"trial_ends_at":12,"is_trialing":16,"feature_limits":364},{"max_published_materials":365,"creator_mode":366,"posts":367,"comments":368,"likes":369,"follow":370,"advanced_creator_tools":371,"analytics":372,"monetization":373,"priority_listing":374},{"enabled":22,"limit_value":6,"tier_label":125},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":22,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},{"enabled":16,"limit_value":12,"tier_label":12},"https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fcommunity\u002Fpulses\u002F332458\u002F3bb7ecf4fce7d6697f63a7f1733d2cc3.jpg","2025-11-21 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Obscur shocks fans: Endings are non-canonical, rejecting the \"right\"","\u003Cp>The conclusion of the French \u003Ci>RPG\u003C\u002Fi> \u003Cstrong>Clair Obscur: Expedition 33\u003C\u002Fstrong>, inspired by the \u003Cstrong>Belle Époque\u003C\u002Fstrong>, has sparked intense \u003Cstrong>debates\u003C\u002Fstrong> among \u003Cstrong>players\u003C\u002Fstrong> about which of the two possible endings is the \u003Cstrong>\"canonical\"\u003C\u002Fstrong> or \u003Cstrong>\"correct\"\u003C\u002Fstrong> one. This quest for a definitive answer in the \u003Cstrong>community\u003C\u002Fstrong> reveals a difficulty in accepting the narrative \u003Cstrong>ambiguity\u003C\u002Fstrong>, despite both endings, which culminate in a battle between the \u003Cstrong>brothers Verso and Alicia\u003C\u002Fstrong>, being deliberately complex and emotional.\u003C\u002Fp>\u003Cp>In an interview with \u003Cstrong>Lits Play\u003C\u002Fstrong>, the lead \u003Cstrong>writer\u003C\u002Fstrong> of \u003Cstrong>Sandfall Interactive\u003C\u002Fstrong>, \u003Cstrong>Jennifer Sverberg-Yen\u003C\u002Fstrong>, addressed the controversy, rejecting the premise that the \u003Cstrong>community\u003C\u002Fstrong> needs an \u003Cstrong>\"official\"\u003C\u002Fstrong> ending. The studio's \u003Cstrong>intention\u003C\u002Fstrong> was always to focus on \u003Cstrong>ethical complexity\u003C\u002Fstrong>, not on \u003Cstrong>definition\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>\u003Cstrong>Sverberg-Yen\u003C\u002Fstrong> stated:\u003C\u002Fp>\u003Cblockquote>\u003Cp>\u003Cstrong>\"I tell everyone that there is no correct ending, no canonical ending, no official Sandfall ending. Both endings are there for a reason, we put them there for a reason, they were designed in a very particular way. Neither is perfect. Both are heartbreaking in their own way.\"\u003C\u002Fstrong>\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp>\u003Cbr>This position reinforces Sandfall Interactive's success in creating a dilemma without a simple solution. The lead \u003Cstrong>writer\u003C\u002Fstrong> and \u003Cstrong>creative director\u003C\u002Fstrong>, \u003Cstrong>Guillaume Broche\u003C\u002Fstrong>, actively resisted creating a \u003Cstrong>\"good versus evil story\"\u003C\u002Fstrong> from the beginning of the \u003Cstrong>development\u003C\u002Fstrong> process. They sought a paradigm where both sides of the conflict were \u003Cstrong>understandable\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>The \u003Cstrong>narrative\u003C\u002Fstrong> is an artistic triumph, as the endings intentionally reject \u003Cstrong>perfection\u003C\u002Fstrong>, mirroring the \u003Cstrong>imperfections\u003C\u002Fstrong> and \u003Cstrong>dilemmas\u003C\u002Fstrong> of \u003Cstrong>reality\u003C\u002Fstrong>. \u003Cstrong>Jennifer Sverberg-Yen\u003C\u002Fstrong> explained that:\u003C\u002Fp>\u003Cblockquote>\u003Cp>\u003Cstrong>\"In both [endings] there are parts that make you happy, that make you feel 'I want a happy ending for these characters', but both come at a cost. It's a reflection of reality, often, the happiness of some people comes at a cost, things are rarely perfect.\"\u003C\u002Fstrong>\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp>\u003Cbr>Sandfall Interactive and the \u003Cstrong>team\u003C\u002Fstrong> behind \u003Cstrong>Clair Obscur: Expedition 33\u003C\u002Fstrong> made it clear that the \u003Cstrong>player\u003C\u002Fstrong> has the power of decision and interpretation. The \u003Cstrong>creative director\u003C\u002Fstrong> and \u003Cstrong>writer\u003C\u002Fstrong> wanted to focus on the fact that \"\u003Cstrong>both sides care, they have different perspectives on what is the best way to move forward\u003C\u002Fstrong>\" and that \"\u003Cstrong>the player can decide for themselves what is the right ending based on their own perspective\u003C\u002Fstrong>.\" Sandfall Interactive's clarity about the \u003Cstrong>non-canonical nature\u003C\u002Fstrong> of the conclusion is a commendable \u003Cstrong>narrative design\u003C\u002Fstrong> decision.\u003C\u002Fp>\u003Cfigure class=\"media\">\u003Cdiv data-oembed-url=\"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=J_8ta1LgRkU\">\u003Cdiv style=\"position: relative; padding-bottom: 100%; height: 0; padding-bottom: 56.2493%;\">\u003Ciframe src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FJ_8ta1LgRkU\" style=\"position: absolute; width: 100%; height: 100%; top: 0; left: 0;\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen=\"\">\u003C\u002Fiframe>\u003C\u002Fdiv>\u003C\u002Fdiv>\u003C\u002Ffigure>\u003Cp>\u003Cstrong>Sandfall Interactive\u003C\u002Fstrong> confirmed that \u003Cstrong>Clair Obscur: Expedition 33\u003C\u002Fstrong> does not have a \u003Cstrong>canonical ending\u003C\u002Fstrong>, challenging \u003Cstrong>players\u003C\u002Fstrong>' debate on the \u003Cstrong>definition\u003C\u002Fstrong> of what is \u003Cstrong>\"right\"\u003C\u002Fstrong>. The lead \u003Cstrong>writer\u003C\u002Fstrong>, \u003Cstrong>Jennifer Sverberg-Yen\u003C\u002Fstrong>, and the \u003Cstrong>creative director\u003C\u002Fstrong>, \u003Cstrong>Guillaume Broche\u003C\u002Fstrong>, used \u003Cstrong>ambiguity\u003C\u002Fstrong> to create a mature \u003Cstrong>narrative\u003C\u002Fstrong> that reflects the \u003Cstrong>dilemmas of 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