DOOM: Las Edades Oscuras - Entrevista con Hugo Martin, Director Creativo
Hugo Martin, creative director of Id Software from DOOM: The Dark Ages, shared detailed information about the new project, highlighting the main differences compared to the previous game, DOOM Eternal.
The new edition promises a significantly different experience, focusing on more horizontal, slow, and strategic gameplay, in contrast to the verticality and speed of DOOM Eternal.
For series veterans, DOOM: The Dark Ages will be a return to the roots, reminiscent of the early games in the franchise. Martin mentioned that when revisiting the first DOOM, he noticed the slowness of the projectiles, which heavily influenced the design of the new game.
"Movement is more horizontal as you walk and dodge projectiles, and each projectile was important in the original DOOM." — Hugo Martin
Horizontal Gameplay and Slower Action
While DOOM Eternal focused on verticality and agile mobility, DOOM: The Dark Ages focuses on more horizontal gameplay. There will be more enemies in larger arenas, with slower and more calculated action.
This new approach means that players will have to adapt to a feeling of weight and power, constantly needing to dodge attacks to hit the enemies. Martin compares navigating shots to a maze that players will need to traverse to defeat opponents.
Reimagined Combat System
For new players who entered the series with the 2016 reboot, the combat system of DOOM: The Dark Ages may seem like a reinvention. However, for long-time fans, it will be a return to the classic form of the franchise.
"The combat system for new players... will feel like a reimagined combat system. But for long-time fans, it will actually be a return to form." — Hugo Martin
DOOM: The Dark Ages promises to bring a new approach to the series, combining the nostalgia of the original games with innovations that can attract both new players and old fans.
With a focus on slower and more strategic action, it is expected that this new title will offer a distinct experience within the DOOM universe, maintaining the essence that made the franchise an icon in the world of games.
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