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South of the Circle is a narrative-adventure game that follows Peter, a Cambridge academic who finds himself struggling to survive in Antarctica during the 1960s Cold War. He will need to cross perilous terrain to reach British, Norwegian and Soviet Antarctic bases. Being in dangerous situations such as this can cause the mind to reflect and Peter's takes him back to his university life and his relationship with another lecturer named Clara. The game touches on themes of memory, survival, and not dealing with the past. As you progress through the story and the conditions become harsher, Peter's memory of the past and his current reality become blurred. There are conversations throughout South of the Circle with the options players choose reflecting Peter's emotional response.