Yuji Horii considers Chrono Trigger remake after 30 years
After years of unfounded speculations, the possibility of a Chrono Trigger remake finally gained a minimum of concrete basis. In an interview with Gamereactor, veteran Yuji Horii, creator of Dragon Quest and co-author of Chrono Trigger, revealed that he is starting to "contemplate" the idea of remaking the classic RPG from 1995. The statement comes in the year the game celebrates 30 years since release, reigniting discussions about the future of the franchise.
“I receive many requests to remake Chrono Trigger,” commented Horii. “Since we have already remade Dragon Quest I, II, and III, I am starting to consider doing this as well. Especially because I want to do something to celebrate the game's 30th anniversary.”
Despite the speculative tone, Horii's words mark the first time that one of the main names involved in the original project openly expresses the intention to revisit the title. Up to that point, all rumors about a possible remake had been denied by Square Enix, and no official confirmation had been given.
Originally released for the Super Famicom in March 1995, Chrono Trigger was a collaboration between three major names in the Japanese industry: Yuji Horii (Dragon Quest), Hironobu Sakaguchi (Final Fantasy), and Akira Toriyama (Dragon Ball), responsible for character design. The game is often cited as one of the best RPGs ever made, known for its dynamic turn-based combat system, multiple endings, and narrative involving time travel.
The possibility of a remake raises important questions about what aesthetic and technical direction the project could take. Square Enix already has a recent history of recreating classic games with the HD-2D style, as seen in Octopath Traveler, Live A Live, and the upcoming Dragon Quest III Remake planned for 2025. This approach combines pixel art with three-dimensional depth, maintaining retro charm with a modern presentation.
Despite Horii's statement, it is important to note that no project has been officially announced, and there are no defined teams or timelines. However, the timing of the statement, combined with Square Enix's strategy of revitalizing old franchises with new visuals, makes the possibility less unlikely than in previous years.
If the intention is indeed to celebrate the 30 years of Chrono Trigger, a remake done with attention to the game's legacy—whether in pixel art, traditional 2D, or in the HD-2D style—would have the potential to be more than just a nostalgic rescue: it would be the opportunity to introduce one of the greatest works in RPG history to a new generation.
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