Ubisoft fires developer after criticism of on-site work

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Ubisoft Montreal has officially announced the dismissal of David Michaud-Cromp, a team leader who publicly questioned the new mandatory return to office guidelines. The dismissal occurred after the professional posted severe criticisms on LinkedIn about the company's justification that physical presence would be the driver of "collaboration and creativity." Prior to the definitive dismissal, Michaud-Cromp was suspended for three days without pay.

In response to the WCCFtech portal, Ubisoft claimed that respectful feedback does not lead to dismissals, but emphasized that they have an Annual Code of Conduct signed by employees. The company suggests that the violation of these safety and mutual respect norms triggered the dismissal. However, for those following the industry, the measure sounds like an attempt to silence internal dissent in a moment of administrative crisis at the French giant.

Ubisoft's policy now requires five days of in-person work, under the premise that collective efficiency is essential in an increasingly selective AAA market. Michaud-Cromp, in an interview with Kotaku, countered this view by stating that the effectiveness of remote teams depends on clear objectives and good tools, not physical proximity. This stance reflects the discontent of a working class that saw productivity remain high during the hybrid work period.

The dismissal of a technical leader for opinions on social media is bad news for transparency culture in game development. While Ubisoft tries to restructure its operations to save internal projects, the strain with human capital may lead to an exodus of talent to studios with more flexible policies. The clash between traditional management and developer autonomy seems far from a friendly resolution, calling into question the future of productions in Montreal.

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