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Meanwhile, the owner of \u003Cstrong>Xbox One\u003C\u002Fstrong> is not interested in opening the vaults to fund a brand that isn't in its own asset portfolio. Since the German developer also declines to work on projects where the rights belong to third parties, the franchise became stuck in an inescapable limbo, eliminating any possibility of seeing a new installment hit the stores. It's frustrating to witness a promising franchise being quietly killed just because two giants can't reach a sensible financial agreement.\u003C\u002Fp>\u003Cblockquote data-path-to-node=\"2\">\u003Cp data-path-to-node=\"2,0\">At the start of the partnership, internal reception was incredibly optimistic.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-path-to-node=\"3\">\u003Cbr>During an eye-opening conversation with the \u003Cstrong>IGN\u003C\u002Fstrong> portal, former employees from the developer who chose to remain anonymous revealed previously undisclosed details about the behind-the-scenes of this deadlock. When the creative team presented the plan to expand the game's universe beyond the initial title, the \u003Cstrong>Microsoft\u003C\u002Fstrong> management reacted extremely positively, labeling the presentation project as the most cohesive and well-structured intellectual property they had evaluated up to that point. However, this initial excitement quickly dissipated once the final product hit the console market.\u003C\u002Fp>\u003Cp data-path-to-node=\"4\">The first \u003Cstrong>Ryse: Son of Rome\u003C\u002Fstrong> carried the heavy responsibility of being one of the flagship titles at the launch of the \u003Cstrong>Xbox One\u003C\u002Fstrong>. The problem was that, to meet the tight deadline required by the manufacturer for the console's release day, developers were forced to cut down the original scope of the game, removing a substantial amount of planned content. This rush came with a significant cost: the game was met with skepticism by the specialized media and recorded lukewarm sales at retail. 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In light of all this, the outlook for the future of the game is as bleak as possible, leaving the saga's orphans with only the memory of a project of immense potential that ended up being sacrificed by corporate bureaucracy.\u003C\u002Fp>","standoff-between-microsoft-and-crytek-keeps-ryse-on-the-shelf",{"id":9,"uuid":17,"name":18,"nickname":18,"avatar_url":19,"short_bio":20,"long_bio":10,"country":21,"permalink":28,"invite_qr_code":29,"follow_hash":30,"user_is_following":31,"is_online":31,"followers_count":32,"following_count":10,"report_hash":33,"is_publishing_blocked":31,"creator_capabilities":34,"mgc_balance":49,"subscription":50,"is_premium":35},"9fb1cde2-3dc6-53ec-a8db-684a2554449f","MGN","https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fusers\u002F9fb1cde2-3dc6-53ec-a8db-684a2554449f\u002FkzAts7QjAwM5cNXM_thumb.jpg?t=1598036199","Ich bin Mundo 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