Naughty Dog ruled out multiplayer at 80% completion
The notorious Factions project, which was meant to be the definitive multiplayer expansion of The Last of Us, had its behind-the-scenes exposed, and the situation is more somber than anticipated. Director Vinit Agarwal disclosed on Lance E. Lee’s podcast that the game was nearly complete, with about 80% of the development finished, before Sony and Naughty Dog pulled the plug in 2023. It's tough to grasp how a company lets a seven-year investment come so close to completion only to be tossed aside. This strategic indecision reveals a studio that, despite its undeniable technical prowess, seemed lost between the allure of games as a service and the comfort of its linear origins.
The cancellation decision wasn't merely about quality, but about preserving the studio's identity. According to Agarwal, Naughty Dog's leadership faced a choice between maintaining a demanding online infrastructure or focusing on the next big single-player project led by Neil Druckmann. They chose what they refer to as the company's "heart," but the human cost was significant. The director described the moment as devastating, even revealing that he was notified of the project's end only 24 hours before the official public announcement. Receiving such news after nearly a decade of work is a testament to how internal communication in large corporations can feel cold and disconnected from the creative effort of the teams involved.
"Things were going really well and it was approaching the final stages of production. The game was an ambitious gamble, but the landscape shifted as people returned to daily routines outside home and online gaming engagement dropped." — explained Vinit Agarwal while contextualizing why the games as a service bubble burst into Sony’s lap.
During the peak of the pandemic, Sony poured massive resources into online experiences, following a global trend that proved too unpredictable. When consumer behavior changed, the Factions project became a financial risk that Naughty Dog hesitated to bear, fearing that continued multiplayer support would encroach on their renowned cinematic narratives. This shifting guidance from Sony in recent years has left a trail of cancellations and frustrations, demonstrating that even elite studios aren't immune to abrupt changes in the financial market's moods.
Despite the cancellation, the The Last of Us universe isn't dead, and Neil Druckmann continues to hint at new plans brewing in the Santa Monica offices. Ideas generated from the discarded multiplayer mode might find life in other titles, but the sense of waste is inescapable. Seeing such an advanced project being shelved in this manner serves as a cautionary tale for the industry about the perils of chasing market trends without a sustainable long-term plan that respects the time and dedication of the developers involved.
About the game
The Last of Us
- Release date: June 14, 2013
- Developer(s): Naughty Dog
- Publisher(s): Sony Computer Entertainment, Inc. (SCEI)
- Game mode(s): Single player, Multiplayer
- Platform(s): PlayStation 3


Comments
Log in to your account or create one for free on MG Community to participate in comments.