MindsEye Receives First Patch in Redemption Attempt After Launch
MindsEye, the debut game from Build A Rocket Boy, began its correction process this week after a launch filled with technical issues. The developer released the first of a series of emergency hotfixes to try to mitigate the failures that have driven players away and generated refund requests, including on the PlayStation Store.
The initial patch is already available for PC (5.7 GB) and PlayStation 5 (2 GB), with the version for Xbox Series X/S (4 GB) expected in the coming days. In a post on the studio's official Discord, Build A Rocket Boy communicated: "Today we deployed Hotfix #1 on an accelerated schedule, as the first in a series of updates aimed at responding to your feedback and improving the gaming experience."
The update aims to address various issues and optimize performance. Among the fixes, performance improvements for CPU and GPU on all platforms stand out, memory adjustments, reduced difficulty in the cardiopulmonary resuscitation (CPR) mini-game, and the addition of a new option to disable or adjust the depth of field effect. In addition, fixes have been implemented in other mini-games.
For the PC version, the patch included warnings for users who disabled the GPU Scheduling with Hardware Acceleration option, as well as alerts for CPUs with a history of failures. The developer emphasized that the update also fixes a memory leak that was causing crashes and freezes. "Performance optimization is our priority and an ongoing commitment that will require more time," the company stated.
Build A Rocket Boy, a studio founded by Leslie Benzies, former president of Rockstar North, had lamented the state of the game at its debut. In a previous statement, the company said: "We are heartbroken by the issues faced by players." In addition to publicly apologizing, the studio canceled sponsored broadcasts and promised frequent and transparent updates in an effort to rebuild the community's trust.
In the coming weeks, Build A Rocket Boy plans to deliver additional performance and stability improvements, adjustments to the "hard" difficulty, animation fixes, and advancements in artificial intelligence behavior. The expectation is that these changes will be implemented by the end of June.
However, the big question is whether the studio will be able to reverse the negative scenario established by the launch. On Steam, MindsEye reached a peak of only 3,302 simultaneous players at launch. Less than 24 hours later, this number had already dropped to 786. This sharp drop in the player base reflects the severity of the initial problems and the challenge that Build A Rocket Boy faces in restoring the game's image. The ability to deliver effective and frequent patches will be crucial in determining whether MindsEye can overcome this turbulent start.
What is your perspective on Build A Rocket Boy's ability to reverse the negative perception of MindsEye with these updates?
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