Microsoft launches Work Graphs feature for DirectX 12, promising to improve gaming performance
The performance of a game goes beyond the power of the hardware, and Microsoft is about to revolutionize this aspect. With the introduction of Work Graphs for DirectX 12, the company promises a crucial update in the interface, aiming to optimize the use of PC components for a smoother gaming experience.
The wait is over: after a long period of development, Microsoft has finally officially launched the much-anticipated feature. Work Graphs was designed to reduce the video card's dependence on the CPU, allowing it to perform tasks more autonomously.
In simple terms, this innovation means that the video card will no longer need to wait for new instructions from the CPU, which can result in greater efficiency in the use of system resources. As a result, it is expected that potential performance bottlenecks caused by the processor will be mitigated, providing a significant improvement in the frame rate per second (FPS) during gameplay.
This technological evolution is excellent news for PC gaming enthusiasts, as it indicates that game performance will no longer be limited solely by hardware speed. With Work Graphs, the promise is a smoother and more immersive experience, regardless of computer specifications.


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