Kamiya considers complete remake of original Devil May Cry

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With the development of the Ōkami sequence gaining momentum, Hideki Kamiya has spoken again about possible projects related to his career, including the desire to revisit the first Devil May Cry — a title that marked his debut as main director and paved the way for the character action game genre. The game, originally released in 2001 for PlayStation 2, has turned 24 years old and, for Kamiya, is more than ready to be rebuilt from scratch.

“I don't usually replay my own games after release, and Devil May Cry is no exception. But, from time to time, I watch gameplay clips and think: ‘Yes, this really looks like a 24-year-old game design’,” Kamiya said on his YouTube channel.


The idea of remaking the title wouldn't just be an exercise in nostalgia. According to Kamiya, advances in technology and game design would make the remake a real opportunity to modernize and refine what was considered revolutionary at the time. The director mentions that, for now, he doesn't have concrete ideas about how this project would be, but doesn't rule out the possibility:

“With current technology and design approach, of course I would like to remake it from scratch.”

“I don't seriously consider it unless something is really happening, so at the moment I have nothing in mind. But, if the time comes, I'll think of something. That's what I do!”


Despite his strong attachment to his previous creations — Viewtiful Joe, Ōkami, and Devil May Cry — Kamiya has already stated in an interview with the GameSpark website that his greater interest lies in working on something that surprises him creatively, whether it's a new IP or a reworked project:

“If we receive a project proposal that we really want to do, and the desire grows, we will also do original work. So I think it's appropriate to say that we won't rule out any possibility — in the end, it all comes down to feeling that ‘wow’ with the idea.”


This selective approach also reflects his critical stance on how remakes and remasters are treated in the industry. Recently, titles like The Elder Scrolls IV: Oblivion have received technical updates without changing old bugs, maintaining the original essence. Nevertheless, these projects manage to generate impact and attention, blending retro charm with modern sensibilities. Capcom itself has adopted an aggressive stance in this field, with remakes of Resident Evil 2, 3, and 4 being praised by fans and critics.

The biggest obstacle to a Devil May Cry remake seems to be internal. The idea still needs to pass through the scrutiny of Capcom executives, and the commercial success of the new Ōkami could be decisive for Kamiya to gain more space to lead original projects again within the company. Until then, the possible return of Dante to his origins remains a desire — but still far from becoming a reality.

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