id Software tries to calm fans after Microsoft's cuts

id Software tries to calm fans after Microsoft's cuts

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The scale of the backstage turmoil at the Texan studio has caused a heavy wave of unsettling rumors in recent days, with reports suggesting that the developer may have lost more than half of its workforce. The primary concern among the community was that the team responsible for the legendary id Tech graphics engine had been virtually dismantled by management. Trying to quell the panic, a later investigation by the portal Windows Central claimed that these numbers were exaggerated and that Microsoft had ensured the retention of dozens of specialists focused on advancing rendering technology across various brand offices. Even if the actual damage is less severe than leaks portrayed, seeing one of the industry's most traditional studios shaken by external financial decisions leaves every first-person shooter fan on edge.

This public statement marks the first official stance from the iconic developer since the owner of the Xbox brand began its aggressive corporate downsizing process. The directors of id Software detailed that the company’s work structure has always been based on a more horizontal model of organization, where every member has a voice and participates directly in project development, a development culture they intend to protect and maintain for the coming years. The immediate priority of the leadership, according to the note, will be to provide psychosocial and transitional support to colleagues who lost their jobs in this turbulent week.

"We still have the team necessary to create the games and technology we are known for. Today, the team is approximately the same size as it was when we developed DOOM (2016)," assured the official statement.


The justification that the company now operates with a number of employees similar to the reboot released ten years ago attempts to paint a picture of normalcy, but it sounds rather concerning. The triple-A game market has drastically changed in that time frame, and demanding that a modern scale be delivered by a team the same size as before seems like the perfect recipe for overburdening the professionals remaining in the offices. Despite the heavy atmosphere, the producer reaffirmed its commitment to continue refining its historical brands and assured fans that they will have concrete news during the next edition of the QuakeCon event, scheduled for August.

In an effort to calm the community with gratitude for the players' support, the management confirmed that layoffs did indeed affect its halls but noted that the dismissals were strategically distributed among different internal sectors to not hinder any ongoing production. The PR team's effort to shield the studio's image and ensure that the 35-year tradition of technological innovation wasn't trashed by the corporate cuts is evident. Let's hope that the quality of upcoming games won't be sacrificed on the altar of parent company’s financial efficiency.

id Software tries to calm fans after Microsoft's cuts
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