Ghost of Yötei must have a less repetitive world compared to Tsushima!

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During the live event at Playstation Studios, the State of Play was more or less, however, the highlight was the new game from Sucker Punch Productions, which announced the continuation of Ghost of Tsushima: Ghost of Yötei, introducing a new character who uses a lot more weapons than the first game, including firearms.

The game will also have some additional details different from the first game, as mentioned by Nate Fox and Jason Connell, from Sucker Punch Productions, creative directors of Ghost of Tsushima, who were interviewed by The New York Times, stating that the game will have a less repetitive open world,

"One challenge that comes with creating an open world game is the repetitive nature of doing the same thing over and over," said Connell. "We wanted to balance that and find unique experiences."

 

The game did have a problem with the open world aspect, which is not as interesting, despite being beautiful, which can be an issue in some cases, however, this time the game should take a different path, offering the possibility of much more freedom within the game, now with weapon variations and the possibility to change the story, which adds a lot to a story-driven game of this quality.

It's good to see that the game is receiving all the necessary care during development, as this could change a lot next year, which will be the game's release year!

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Ghost of Yotei
Ghost of Yotei
  • Release date: December 31, 2025
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