
Former Valve employee blames players for the end of disc-based games
Convenience has taken its toll on the preservation of physical media. The public's unease with the diminishing shelves of discs prompted a direct response from Chet Faliszek, a former writer for Valve. In a video posted on his personal YouTube channel, he addressed the recent controversies surrounding Sony and the gradual end of consoles with disk drives, pointing out that manufacturers and publishers are simply following consumer behavior trends. It’s a harsh but realistic view from someone who witnessed the ecosystem shift on Steam: blaming corporations for cutting costs in a format overwhelmingly abandoned by consumers feels quite disconnected from the market’s daily reality.
To support his argument, the developer presented recent metrics highlighting this shift. Industry reports show that approximately 85% of full game sales on the PlayStation platform already occur through digital means. Additionally, the GameStop store chain reports that only 18% of its total revenue comes from the sale of physical games, including both new and used.
The former writer admitted he also prefers the convenience of digital downloads and is part of this statistical shift.
The professional emphasized that the choice for the digital model was actively made by consumers themselves when they began prioritizing immediate access convenience. “These days, physical and used games are available in stores, yet you're not buying them,” stated Chet Faliszek, reinforcing that companies are simply responding to the volume of purchases on online platforms.
Complaining on forums and social media about the end of the physical format while the vast majority continues to transition to digital libraries and subscription services will not bring back discs. Accepting responsibility for the loss of permanent ownership is a tough pill for the community to swallow, but understanding this market mechanism is the first step to facing the inevitable digital distribution future.



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