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During his appearance on the \u003Cstrong>PSI\u003C\u002Fstrong> podcast, with excerpts shared by the portal \u003Cstrong>VGC\u003C\u002Fstrong>, former \u003Cstrong>PlayStation Studios\u003C\u002Fstrong> head \u003Cstrong>Shawn Layden\u003C\u002Fstrong> provided logical arguments about the behavior of technology consumers. In his view, seeing the PC audience as a direct threat to the console ecosystem is a major market misjudgment.\u003C\u002Fp>\u003Cblockquote data-path-to-node=\"2\">\u003Cp data-path-to-node=\"2,0\">“First off, games don't hit the PC for a year or so. It's not on launch day, and if you think that a game releasing on another platform 18 months after launch somehow took away a sale from the hardware business 18 months ago, I would love to see evidence of that. If someone is willing to wait 18 months for something to come to PC, we didn't lose a sale. They weren't buying the console anyway.”\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-path-to-node=\"3\">\u003Cbr>The veteran's stance sheds light on recent decisions by \u003Cstrong>Sony\u003C\u002Fstrong>'s leadership, which seems to be signaling a step back in its policy of catalog expansion. \u003Cstrong>Shawn Layden\u003C\u002Fstrong> openly criticized this isolationist stance, questioning the real reasons that led current management to reconsider a strategy that clearly helps fund today's astronomical production costs. Locking hundred-million-dollar productions behind a single hardware barrier appears to be a huge financial step back.\u003C\u002Fp>\u003Cp data-path-to-node=\"4\">On the other hand, the former executive was quick to clarify that exclusive titles still play a crucial role in brand identity and differentiation within the industry. 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