Final Fantasy VII Remake: Part 3 enters the final stretch
Square Enix seems to have finally learned how to manage the time of its big projects, or at least that's what Naoki Hamaguchi wants us to believe. The director confirmed that the third and final chapter of the Final Fantasy VII trilogy is already in the "final phase" of development, and surprisingly, the title can already be played internally. It is a relief to know that the conclusion of Cloud's saga and company will not drag on for a decade, now entering that refinement phase where the team tries to fix the problems that inevitably arise in open worlds of this size.
According to Hamaguchi, the process is running "very smoothly," following the schedule to the letter. He mentioned that the quality of the project grows with each testing session, which is the minimum expected after two parts that raised the technical bar. The big news, however, is the confirmation that the game is being shaped from the beginning as a multiplatform release. For those who were tired of Sony's constraints, knowing that Xbox and the successor of Nintendo's console (affectionately called Switch 2) are on the radar is a victory for the consumer's wallet, although it raises that critical doubt about how the game will run on less powerful hardware.
"Our decision to release the FFVII Remake series on multiple platforms will not diminish the quality of the third game," the director said in a conversation with the Aumaton website. It's an optimistic statement, but one that we receive with that basic skepticism, as optimizing cutting-edge graphics for different processors is usually the nightmare that causes last-minute delays.
The director promised that official news should not take long, suggesting that Square Enix is just waiting for the right moment to release a trailer that will probably break the internet.
In the end, the feeling is that Square Enix wants to deliver this conclusion before the hype cools down for good. If they keep the promise not to compromise the visuals in favor of multiplatform, we will have a dignified conclusion. "The public's attention made me realize how many people are concerned about this issue," admitted Hamaguchi, acknowledging that the specter of performance drop haunts the fans. Let's hope that this "smoothness" in development translates into a game without the texture blurs we saw in the release of the previous part.
About the game
Final Fantasy VII
- Release date: January 31, 1997
- Developer(s): Square
- Publisher(s): Eidos Interactive, Square Enix, Square, SCEE - duplicate, SCEA - duplicate
- Game mode(s): Single player
- Platform(s): PlayStation Network, PC (Microsoft Windows), iOS, PlayStation 1, PlayStation 4


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