Dark Dreams blend FMV and pixel art in brutal horror.
Still without a release date, Tenebris Somnia continues to generate unease with its second official trailer, reinforcing the proposal of being one of the most disturbing horror games in the independent scene. The title, published by New Blood Interactive, combines scenes of FMV (Full Motion Video) with pixel art graphics inspired by classics like Maniac Mansion, creating a visual contrast that enhances the player's discomfort.
The new trailer alternates between live-action segments and playable retro-style sequences, where grotesque details are suggested with few pixels — such as a bloodied bed or a two-faced woman with a mouth that looks like a portal — while the FMV cutscenes do not skimp on the graphic display of horrors. Creatures like a man with candles in place of a head, winged beings with giant teeth, and a round figure in old attire that vomits, are just part of what has been revealed so far.
The high quality of the footage raised suspicions among Steam users, questioning whether the scenes had been generated with artificial intelligence. In one of the forum discussions, someone asked: "Has AI generation been used in the making of this trailer?". The response came directly from Dave Oshry, CEO of New Blood Interactive:
"Absolutely not."
With that, the producer reinforces that the material is authentic and made with traditional production, without the use of tools like Stable Diffusion. This transparency has been part of the New Blood's strategy, which has built its reputation with visually impactful and atmospheric independent games, such as Dusk and Amid Evil.
The game still does not have a confirmed release date, but a playable demo is available on the Steam page, allowing players to experience the atmosphere of the title on their own. The initial reception to the trailer and demo has been positive, especially among fans of experimental horror, who value both the retro aesthetic and the return of FMV — a rare feature usually associated with low-budget titles from the 90s.
Tenebris Somnia seeks to combine the visual discomfort of pixel art with the direct impact of live-action, creating an unusual hybrid that harkens back to influences like The 7th Guest, but with a much darker and graphic tone. For a subgenre that often relies on suggestion and silence, the game seems willing to show every detail of horror — making it one of the most unsettling projects currently in development.
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