[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fDnR02DZ_MVM9kG6YiLHc-Xo25AVQaWtvR8O2JMuP2xY":3},{"data":4,"seo_meta":176,"additional":178},{"id":5,"api_id":6,"category_id":7,"pulse_source_id":8,"user_id":9,"igdb_id":10,"language_id":7,"clicks":11,"views":12,"share":11,"title":13,"summary":14,"image":10,"link":15,"url":10,"author":16,"published_at":10,"status":7,"url_image":65,"approved_at":66,"created_at":67,"updated_at":68,"premium":31,"translated_id":69,"marketing_provider_id":7,"marketing_id":70,"total_characters":71,"total_words":72,"reading_time":73,"allow_comments":35,"comments_count":11,"likes_count":11,"published_at_diff":74,"slug":15,"url_image_src":65,"permalink":75,"report_hash":76,"comment_hash":77,"created_at_formatted":78,"created_at_diff":74,"created_at_in_full":79,"created_at_textual":80,"approved_at_formatted":78,"approved_at_diff":74,"approved_at_in_full":81,"approved_at_textual":80,"updated_at_formatted":82,"updated_at_diff":83,"updated_at_in_full":84,"updated_at_textual":85,"translatable_attributes":86,"localized_title":13,"localized_summary":14,"avg_rating":11,"rating_stats":89,"rating_hash":90,"content_type":91,"url_image_original_src":65,"url_image_thumb_src":65,"user":92,"games":113,"source":114,"marketing":130,"marketing_provider":174,"comments":175,"user_rating":10},341631,2,1,67,79,null,0,46,"Bungie outlines long-term plan for Marathon on PC and consoles","\u003Cp data-path-to-node=\"1\">Bungie decided that Marathon is not a hundred-meter dash, but rather an endurance test, which sounds like a convenient excuse for those who saw the numbers dive. Since its launch in March 2026 for PlayStation, Xbox, and PC, the title saw its Steam peak of 88,000 players wither away to around 15,000 active. There's a subtle sense that, despite the emptying rooms, the studio tries to retain optimism by claiming the narrative was crafted to last years. It's interesting to note that being the \"most searched game\" didn't result in retention, leaving the team in the uncomfortable position of promising a bright future for a planet that seems increasingly deserted.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">For those still venturing into Tau Ceti, progression works through collecting items and contracts, a cycle Bungie swears will continue unveiling secrets about that world's past.\u003C\u002Fp>\u003Cblockquote data-path-to-node=\"3\">\u003Cp data-path-to-node=\"3,0\">\"The studio's intention is never to have the narrative completely 'closed,' allowing players themselves to help shape the game's evolution.\" — explained Julia Nardin, creative director, to GamesRadar+.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp data-path-to-node=\"4\">\u003Cbr>This idea of leaving the community in control of the narrative is a double-edged sword; there's a subtle critique that if there aren’t enough players to \"shape\" anything, the plot risks stagnating in empty promises. Julia Nardin argues that this flexibility is the magic of live-service, but to many, it feels like a way to save on pre-writing while observing the trends of those left on the servers.\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">The strategy to prevent newcomers from feeling lost is to make each season a friendly entry point. There's a subtle tone suggesting Bungie is desperate for fresh blood, promising that each cycle will serve as a new beginning so no one is confused by the complex storyline. The long-term expansion plan ignores the harsh turnover of the current market, betting that curiosity about the planet will be enough to keep the lights on.\u003C\u002Fp>\u003Cp data-path-to-node=\"6\">Whether this open door for newcomers will be crossed by crowds or if Marathon will remain a mystery that \"almost no one plays\" is an answer the upcoming updates should provide. 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