Atlas Fallen More Like Horizon, God of War Than Dark Souls
2 years ago - Alex
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The Surge dev moves away from difficulty.
Speaking at Gamescom 2022 (reported by VG247), design director Jérémy Hartvick said Atlas Fallen will be "more inspired by God of War or Horizon", but there will be a difficulty mode for players "more used to games that the company has created before". Alongside an easier Adventure Mode and the standard difficulty option, there'll be a hard mode that tests your build optimisation, combat skills, and ability usage.
Atlas Fallen retains the body part targeting system of The Surge series, but Deck13 Interactive has "pushed everything a step further in the direction of advanced character management and moveset customization, so you’ll get to approach combat in your own way". Systems are designed around speed and fluidity, and the sand all around you can be turned into a weapon.
"This leads to epic, combo-driven dynamics, which in turn feed another central element to Atlas Fallen’s combat system: the Momentum bar. It consists of a gauge which gets filled as you multiply combos, progressively powering the gauntlet for increased damage and extra skills. It gives a wonderfully overpowering feeling to your attacks."
Targetting a release on PS5 next year, expect to hear much more about Atlas Fallen in the coming months. A native PS4 version isn't planned. Have you liked what's been shown of Deck13 Interactive's latest title so far?
Read the full article on pushsquare.com
About the game
Atlas Fallen
- Release date: August 10, 2023
- Developer(s): Deck 13
- Publisher(s):
- Game mode(s): Single player, Co-operative
- Platform(s): PC (Microsoft Windows), PlayStation 5, Xbox Series X/S
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