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However, owners of the \u003Cstrong>Xbox Series S\u003C\u002Fstrong> were left out, as \u003Cstrong>EA Vancouver\u003C\u002Fstrong> chose not to disclose resolution and performance specifications for the less powerful console. Reports of unexpected crashes at the game's start and issues in career mode marked the early access period in official forums. Although updates have resolved some issues, dubbing sync mistakes and minor hitches in replay animations disrupt the cutting-edge simulation atmosphere that the publisher tries hard to promote.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">The career mode cut bureaucratic paths and now throws athletes straight into the \u003Cstrong>UFC\u003C\u002Fstrong> octagon, setting aside the tedious back-and-forth in backyard amateur leagues. The game added over 150 random events with decision-making that alters your fighter's status and relationships. Unfortunately, the pre-fight training routine remains repetitive after a few hours of play, showing that the progression formula still lacks the stamina to maintain long-term interest. To make matters worse, the developer slashed the roster, removing more than 60 historic athletes under the pretext of focusing on the individual quality of those who remain.\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">The technical showcase's main attraction is known as \u003Cstrong>Flow State\u003C\u002Fstrong>. The mechanic injects passive bonuses and modifiers based on the real style of more than 30 selected athletes. In practice, controlling an aggressive striker like \u003Cstrong>Alex Pereira\u003C\u002Fstrong> requires a completely different fighting strategy than commanding a strategic counter-attacker like \u003Cstrong>Islam Makhachev\u003C\u002Fstrong>. This change addresses one of the franchise's biggest historical complaints: the unsettling feeling that the characters were mere cosmetic clones with identical skills.\u003C\u002Fp>\u003Cp data-path-to-node=\"4\">The competitive community has already begun to express discontent with the balance of this system in online fights. When the meter fills up, the athlete activates a window of brutal advantages that dangerously flirts with traits of casual fighting games, creating unnecessary tension with the simulator's realistic approach. While the stand-up combat has gained a visually stunning refinement with the \u003Cstrong>Sapien Technology\u003C\u002Fstrong> system — which faithfully replicates the unique stances of fighters like \u003Cstrong>Jiri Prochaska\u003C\u002Fstrong> and \u003Cstrong>Max Holloway\u003C\u002Fstrong> — the ground game was embarrassingly overlooked. Transitions respond well, but the ground-and-pound remains excessive and grappling lacks half the smoothness seen in striking exchanges.\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">In terms of story, the developer made a bold move with the cinematic mode \u003Cstrong>The Legacy\u003C\u002Fstrong>. In it, we follow the journey of \u003Cstrong>Chris Carter\u003C\u002Fstrong>, a former college circuit athlete dealing with family dramas and rivalries on his path to stardom. The plot is entertaining and evokes the good times of \u003Cstrong>Fight Night Champion\u003C\u002Fstrong>, but it falters significantly in execution by ending abruptly, just when the main intrigues were gaining traction. 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