Sakurai Reveals How A Chance Encounter Led To Sora In Smash Bros. Ultimate

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And the rest is history.

 

After ongoing requests, Sora from Kingdom Hearts joined Super Smash Bros. Ultimate earlier this week as the final DLC fighter.

 

 

For a lot of fans, it still seems too good to be true, so how exactly did it happen? In Sakurai's latest column (translated by @PushDustIn and @KodyNOKOLO), the Smash director goes into details about how it all played out. While it was clear Sora was a fan favourite after the Fighter Ballot results, Sakurai himself still thought it would be highly unlikely.

 

 

That was until he one day had a chance encounter with a Disney representative at a certain awards venue, who said they were all for Sora's addition to the all-star roster (it sounds similar to Kingdom Hearts' original elevator pitch). This then apparently led to a lot of "long and careful discussions" between Square Enix, Nintendo and Disney.

 

 

From there, Sakurai apparently had to follow a lot of guidelines and overcome many hurdles when developing the character. His team also had some difficulties creating the model:

 

 

“The first Sora model that the Smash team sent to Disney / SE was very quality and there weren’t a lot of issues...just kidding. It was quite difficult.”

 

 

In the same column, Sakurai also mentioned how Fighters Pass 2 was originally planned to have only five characters - like the original Fighters Pass until Sora's addition got approved by higher-ups.

 

 

Are you glad Sora made it into Super Smash Bros. Ultimate in the end? What do you think of this latest DLC fighter in battle?

 

 

Read the full article on nintendolife.com

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