New Letter Details Why Donkey Kong 64's Innovative "Stop 'N' Swop" Feature Was Removed
"We must ask that you remove this feature".
Stop 'N' Swop was undoubtedly one of the N64's biggest mysteries, and even now, we're still learning new things about it decades later. With six coloured eggs and an ice key scattered across Banjo-Kazooie, it was designed as a means of unlocking special content in Banjo-Tooie. Back in 2018, Rare software developer Paul Machacek confirmed it was intended for more games, including Conker's Bad Fur Day.
Donkey Kong 64 was one of these games and now, Paul Machacek has revealed the letter from Nintendo which ultimately put an end to its functionality. Releasing this via Rare Gamer, the letter was directly addressed to Chris Stamper, former joint head of Rare.
Within it, Nintendo praised the creativity of Stop 'N' Swop but requested its removal, citing numerous technical risks that came from it and suggested a password system as an alternative.
What a day for Stop 'N' Swop news! We've updated our Explanation & Retrospective feature to encompass the latest findings and revelations courtesy of @Paul_Mach1! pic.twitter.com/desVLW0JWG
— Rare Gamer (@Rare_Gamer) January 23, 2021
Sadly, that password system was never used and Stop 'N' Swop was ultimately scrapped, though evidence of its inclusion in Donkey Kong 64 still remains.
Would you like to have seen Stop 'N' Swop implemented in Donkey Kong 64? As always, let us know below.
[source: NintendoLife]
About the game
Donkey Kong 64
- Release date: November 22, 1999
- Developer(s): Rare
- Publisher(s): Nintendo
- Game mode(s): Single player, Split screen
- Platform(s): Nintendo 64, Wii U, Virtual Console (Nintendo)
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