Harry Krueger opens a new studio focused on original games

Harry Krueger opens a new studio focused on original games

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The initial development of this first house project will begin with a very streamlined team, focused on quick production and sustainable growth, making it clear that the goal is to avoid corporate bloat that often breaks new studios in their first year. The proposal is to create a game with an emphasis on gameplay and narrative, operating under what they call a focused approach and responsible ambition, prioritizing human artistry in times of so much automation in the industry.

This new journey comes after the creative helped shape the concept of Saros in his former house. Now leading the Cosmic Division, the developer explains that the idea is to build on his main professional qualities while looking for new ideas and talents for the team, precisely because he doesn’t want to be stuck in time or remembered only for past achievements.

This decision to take an independent path comes after the designer spent nearly 15 years as one of the key creative leaders at Housemarque. The veteran Harry Krueger, who has directed titles acclaimed by the most demanding audience, like Nex Machina and Returnal, officially announced the opening of his own game production company, named Cosmic Division. It's excellent news for those who appreciate author signature experiences in today's market.

The first project is already on paper and will be a completely new intellectual property aimed at consoles and PC. The promise is to deliver a single-player game focused on addictive gameplay loops, visual spectacle, and memorable stories. Developing single-player experiences with high artistic content is always a huge financial challenge today, but the director's track record plays in favor of the project.

“We believe there is always room for games built on timeless values that trust the player and leave a lasting impact,” stated Harry Krueger in the company's official presentation announcement. This philosophy of respecting the player's intelligence is quite lacking in today's industry, which often clogs screens with excessive tutorials and microtransactions, making the proposal of this new studio a breath of hope for the future of action games.

Harry Krueger opens a new studio focused on original games
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