Guilty Gear Strive's PS5 Input Latency Cut in Half
From worst to best on console.
Platform holder Sony, fighting game tournament EVO, and engine maker Epic Games all said they would come together to solve PS5’s input lag problem – and it’s happening.
After promising early signs with MultiVersus, developer Arc System Works said over the weekend that a new patch would improve the latency of its popular fighting game Guilty Gear Strive on the new-gen console.
And here are the results:
PS5版の入力遅延が減少した、とパッチノートに記載があったので「GUILTY GEAR -STRIVE-」の入力遅延を測定。(v1.21)
— kimagre gaming@ゲーム検証 (@kimagreGaming) August 9, 2022
先行してとりあえずPS5版だけ計測しました。
かなり入力遅延減ってます。
バージョンがバラバラなので適宜残りもやっていきます。#inputlag#GGST #ギルティギア pic.twitter.com/dKuNyCTTSZ
Further testing shows that it’s now the best console version of the game. You can see above that in 4K on PS5, the input lag has effectively been cut in half with the latest update. Understandably, it’s still not as responsive as the PC version in 1080p, but this is a much more palatable read for pro players. Looks like the aforementioned companies have delivered on their promise.
Read the full article on pushsquare.com
About the game
Guilty Gear: Strive
- Release date: June 11, 2021
- Developer(s):
- Publisher(s):
- Game mode(s): Multiplayer
- Platform(s): PlayStation 4, PlayStation 5, PC (Microsoft Windows), Arcade
Comments
Log in to your account or create one for free on MG Community to participate in comments.