Gran Turismo 7 Achieves 'Tangible' Realism on PS5 with Haptics, Ray Tracing, More

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Kaz is back in another video

 

Gran Turismo has always been striving for the most realistic experience possible, and so each iteration is a step forward towards that goal. Of course, Gran Turismo 7 is just around the corner, and the first game in the series to hit Sony's latest hardware, PlayStation 5. While it is coming to PS4 as well, it's the current-gen version in the spotlight today with a new "behind the scenes" video from Polyphony's biggest car nut, Kazunori Yamauchi.

 

 

The petrolhead reckons PS5's extra bells and whistles afford GT7 a "tangible" level of realism, pointing out a few areas where this version of the game shines. Firstly, the DualSense's haptics and adaptive triggers are a big point of difference; Kaz talks about one example of how the triggers are used, emulating the feel of brakes that may give way when they lock up.

 

Next, he discusses how ray tracing in Scapes pushes the level of realism that much further, saying that the "CGI" look found in GT Sport is vastly improved upon with the advanced lighting tech. Finally, Kaz says 4K, HDR, and 60 frames-per-second performance also enhance the game, making it feel more realistic and achieving a "natural feeling" he's been chasing since the start.

 

When you see the game in motion, it's hard to argue — it really does look stunning, but then GT always does. Are you excited for what PS5 will bring to Gran Turismo 7 in March? Get behind the wheel in the comments section below.

 

Source youtube

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