[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fpCx3y_9k9s9yGUVzg1G7tBhSib0U7jFy6CoJ7S_Kkxg":3},{"data":4,"seo_meta":180,"additional":182},{"id":5,"api_id":6,"category_id":7,"pulse_source_id":8,"user_id":9,"igdb_id":10,"language_id":7,"clicks":11,"views":12,"share":11,"title":13,"summary":14,"image":10,"link":15,"url":10,"author":16,"published_at":10,"status":7,"url_image":65,"approved_at":66,"created_at":67,"updated_at":68,"premium":31,"translated_id":69,"marketing_provider_id":7,"marketing_id":70,"total_characters":71,"total_words":72,"reading_time":73,"allow_comments":35,"image_focal_x":74,"image_focal_y":74,"image_focal_card_x":10,"image_focal_card_y":10,"image_focal_square_x":10,"image_focal_square_y":10,"image_focal_banner_x":10,"image_focal_banner_y":10,"comments_count":11,"likes_count":11,"published_at_diff":75,"slug":15,"url_image_src":65,"permalink":76,"report_hash":77,"comment_hash":78,"created_at_formatted":79,"created_at_diff":75,"created_at_in_full":80,"created_at_textual":81,"approved_at_formatted":79,"approved_at_diff":75,"approved_at_in_full":82,"approved_at_textual":81,"updated_at_formatted":83,"updated_at_diff":84,"updated_at_in_full":85,"updated_at_textual":86,"translatable_attributes":87,"localized_title":13,"localized_summary":14,"avg_rating":11,"rating_stats":90,"rating_hash":91,"content_type":92,"url_image_original_src":65,"url_image_thumb_src":65,"user":93,"games":114,"source":115,"marketing":131,"marketing_provider":178,"comments":179,"user_rating":10},340751,2,1,67,79,null,0,139,"Gamescom LATAM 2026 announces indie games for the BIG Festival","\u003Cp data-path-to-node=\"1\">The organization for \u003Cstrong>gamescom latam 2026\u003C\u002Fstrong> has started to release the names that will make up the showcases of \u003Cstrong>BIG Starter\u003C\u002Fstrong> and \u003Cstrong>BIG Highlight\u003C\u002Fstrong>, bringing a mix of local and international bets to \u003Cstrong>Distrito Anhembi\u003C\u002Fstrong> in \u003Cstrong>São Paulo\u003C\u002Fstrong>. Between April 30 and May 3, attendees will encounter a selection that tries to strike a balance between commercial potential and the raw creativity of independents. In total, the festival received 966 entries from 75 countries, a robust number that underscores the event's importance, although the final curation narrowed this sea of projects down to 81 games in the main competitive exhibition, with 15 waving the Brazilian flag.\u003C\u002Fp>\u003Cp data-path-to-node=\"2\">For those who enjoy following local development, \u003Cstrong>BIG Starter\u003C\u002Fstrong> has chosen 12 titles that will be available for physical testing. This is the space where studios attempt to convince the press and partners that their ideas deserve investment. The list includes:\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Adventure of Samsara\u003C\u002Fstrong> (\u003Cstrong>Atari\u003C\u002Fstrong>)\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>AFANTASIA\u003C\u002Fstrong> (\u003Cstrong>Fluminense Federal University UFF\u003C\u002Fstrong>)\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>ARTIUS: Pure Imagination\u003C\u002Fstrong> (\u003Cstrong>IndieArk\u003C\u002Fstrong>)\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Climb Out of Hell\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Dreamcards\u003C\u002Fstrong> (\u003Cstrong>Nuntius Games\u003C\u002Fstrong>)\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Fourleaf Fields\u003C\u002Fstrong> (\u003Cstrong>HypeTrain Digital\u003C\u002Fstrong>)\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Lia Hacking Destiny\u003C\u002Fstrong> (\u003Cstrong>Gogo Games\u003C\u002Fstrong>)\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Lyara\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Magical Blush\u003C\u002Fstrong> (\u003Cstrong>DANGEN Entertainment\u003C\u002Fstrong>)\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Quacolé Tennis\u003C\u002Fstrong> (\u003Cstrong>Nuntius Games\u003C\u002Fstrong>)\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Save the Bloogs\u003C\u002Fstrong> (\u003Cstrong>Board\u003C\u002Fstrong>)\u003C\u002Fp>\u003Cp data-path-to-node=\"3\">\u003Cstrong>Shadow Sacrament: The Roots of Evil\u003C\u002Fstrong> (\u003Cstrong>DANGEN Entertainment\u003C\u002Fstrong>)\u003C\u002Fp>\u003Cp data-path-to-node=\"4\">Meanwhile, the \u003Cstrong>BIG Highlight\u003C\u002Fstrong> focuses on the digital experience, allowing 16 games from 13 different countries to be tested directly via \u003Cstrong>Steam\u003C\u002Fstrong>. This approach eases access but also highlights the challenge of providing equal visibility to everyone in a market saturated with daily releases. The international lineup includes:\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Dimraeth\u003C\u002Fstrong> – \u003Cstrong>USA\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Diplomacy is Not an Option\u003C\u002Fstrong> – \u003Cstrong>Armenia\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Dreamhealer\u003C\u002Fstrong> – \u003Cstrong>Chile\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Echo Weaver\u003C\u002Fstrong> (\u003Cstrong>Akupara Games\u003C\u002Fstrong>) – \u003Cstrong>USA\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Glasshouse\u003C\u002Fstrong> – \u003Cstrong>Italy\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>GNAW\u003C\u002Fstrong> – \u003Cstrong>USA\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Guaishou 怪兽\u003C\u002Fstrong> – \u003Cstrong>Belgium\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>MiSide\u003C\u002Fstrong> (\u003Cstrong>IndieArk\u003C\u002Fstrong>) – \u003Cstrong>Russia\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Montabi\u003C\u002Fstrong> (\u003Cstrong>Akupara Games\u003C\u002Fstrong>) – \u003Cstrong>Indonesia\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>MUTTER\u003C\u002Fstrong> – \u003Cstrong>Chile\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Neon Inferno\u003C\u002Fstrong> (\u003Cstrong>Retroware\u003C\u002Fstrong>) – \u003Cstrong>USA\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Rain98\u003C\u002Fstrong> – \u003Cstrong>Japan\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Super Hack Attack!\u003C\u002Fstrong> – \u003Cstrong>Mexico\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Tavern Talk Stories: Dreamwalker\u003C\u002Fstrong> – \u003Cstrong>Germany\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>The Doll Shop\u003C\u002Fstrong> – \u003Cstrong>France\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"5\">\u003Cstrong>Toy Smash Kaboom!\u003C\u002Fstrong> (\u003Cstrong>XD International\u003C\u002Fstrong>) – \u003Cstrong>China\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp data-path-to-node=\"6\">The new feature accompanying the announcements is the creation of an official online store integrated into the event, an attempt by \u003Cstrong>Sony\u003C\u002Fstrong> and other partners to centralize the purchase of related items. Seeing \u003Cstrong>Atari\u003C\u002Fstrong> or \u003Cstrong>DANGEN Entertainment\u003C\u002Fstrong> investing in local projects is a positive sign that Brazil has transitioned from being just a consumer market to becoming a hub for exportable software, although many studios still face challenges in breaking out of the niche and reaching the wider audience.\u003C\u002Fp>\u003Cp data-path-to-node=\"7\">It is commendable that 28 games from Latin America have reached the main showcase, but there is criticism regarding how these titles will survive once the event's buzz fades. The \u003Cstrong>gamescom latam\u003C\u002Fstrong> ecosystem acts as a luxury showcase, but the real challenge for these developers begins when the lights at \u003Cstrong>Anhembi\u003C\u002Fstrong> dim, and the reality of digital platform metrics take hold. 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