[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$f4plSxRdMDudE4MyAZCRZgXc04D1DpOCShMsQoX-k1dA":3},{"data":4,"seo_meta":208,"additional":210},{"id":5,"api_id":6,"category_id":7,"pulse_source_id":8,"user_id":9,"igdb_id":10,"language_id":7,"clicks":11,"views":12,"share":11,"title":13,"summary":14,"image":10,"link":15,"url":10,"author":16,"published_at":10,"status":7,"url_image":65,"approved_at":66,"created_at":67,"updated_at":68,"premium":31,"translated_id":69,"marketing_provider_id":7,"marketing_id":70,"total_characters":71,"total_words":72,"reading_time":70,"allow_comments":35,"image_focal_x":73,"image_focal_y":73,"image_focal_card_x":10,"image_focal_card_y":10,"image_focal_square_x":10,"image_focal_square_y":10,"image_focal_banner_x":10,"image_focal_banner_y":10,"comments_count":11,"likes_count":11,"published_at_diff":74,"slug":15,"url_image_src":65,"permalink":75,"report_hash":76,"comment_hash":77,"created_at_formatted":78,"created_at_diff":74,"created_at_in_full":79,"created_at_textual":80,"approved_at_formatted":78,"approved_at_diff":74,"approved_at_in_full":81,"approved_at_textual":80,"updated_at_formatted":82,"updated_at_diff":83,"updated_at_in_full":84,"updated_at_textual":85,"translatable_attributes":86,"localized_title":13,"localized_summary":14,"avg_rating":11,"rating_stats":89,"rating_hash":90,"content_type":91,"url_image_original_src":65,"url_image_thumb_src":65,"user":92,"games":113,"source":114,"marketing":130,"marketing_provider":206,"comments":207,"user_rating":10},331790,2,1,67,79,null,0,138,"European Union targets virtual currencies in act that could impact gaming revenue","\u003Cp>The \u003Cstrong>European Union (EU)\u003C\u002Fstrong> is moving forward with new \u003Cstrong>consumer protection proposals\u003C\u002Fstrong> that aim to \u003Cstrong>reshape\u003C\u002Fstrong> the way \u003Cstrong>developers\u003C\u002Fstrong> design and monetize \u003Cstrong>in-game purchases\u003C\u002Fstrong>. The main concern in the \u003Cstrong>industry\u003C\u002Fstrong> is that the proposals, led by the informally known project \u003Cstrong>Digital Fairness Act (DFA)\u003C\u002Fstrong>, could \u003Cstrong>fundamentally impact\u003C\u002Fstrong> the \u003Cstrong>revenue models\u003C\u002Fstrong> used in \u003Cstrong>online games\u003C\u002Fstrong> and \u003Cstrong>mobile\u003C\u002Fstrong> games across \u003Cstrong>Europe\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>The \u003Cstrong>CEO of Supercell, Ilkka Paananen\u003C\u002Fstrong>, has been one of the most vocal critics of the \u003Cstrong>initiative\u003C\u002Fstrong>, publicly warning that the proposed rules could \u003Cstrong>“destroy the European \u003C\u002Fstrong>\u003Ci>\u003Cstrong>gaming sector”\u003C\u002Fstrong>\u003C\u002Fi> if all \u003Cstrong>in-game purchases\u003C\u002Fstrong> were treated as \u003Cstrong>financial transactions\u003C\u002Fstrong>. \u003Cstrong>Paananen\u003C\u002Fstrong> argues that \u003Cstrong>virtual currencies\u003C\u002Fstrong> are \u003Cstrong>convenience tools\u003C\u002Fstrong> comparable to \u003Cstrong>amusement park tokens\u003C\u002Fstrong>, and not \u003Cstrong>financial products\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>The \u003Cstrong>CEO\u003C\u002Fstrong> of \u003Cstrong>Supercell\u003C\u002Fstrong> stated that:\u003C\u002Fp>\u003Cblockquote>\u003Cp>\u003Cstrong>\"requiring each \u003C\u002Fstrong>\u003Ci>\u003Cstrong>in-game transaction\u003C\u002Fstrong>\u003C\u002Fi>\u003Cstrong> to include full disclosures or compliance checks could fundamentally kill how many \u003C\u002Fstrong>\u003Ci>\u003Cstrong>games\u003C\u002Fstrong>\u003C\u002Fi>\u003Cstrong> operate.\"\u003C\u002Fstrong>\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp>\u003Cbr>The \u003Cstrong>European Commission\u003C\u002Fstrong> is focused on updating \u003Cstrong>consumer protection laws\u003C\u002Fstrong> for the \u003Cstrong>digital age\u003C\u002Fstrong> and aims to cover \u003Cstrong>platforms\u003C\u002Fstrong>, \u003Cstrong>apps\u003C\u002Fstrong>, and \u003Cstrong>interactive entertainment\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>The key areas under discussion in the \u003Cstrong>DFA\u003C\u002Fstrong> include:\u003C\u002Fp>\u003Cp>\u003Cstrong>Banning “dark patterns”\u003C\u002Fstrong> – manipulative \u003Cstrong>design tactics\u003C\u002Fstrong> such as misleading \u003Cstrong>countdowns\u003C\u002Fstrong> or \u003Cstrong>pressure purchase tactics\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>\u003Cstrong>Price transparency\u003C\u002Fstrong> – requiring \u003Cstrong>developers\u003C\u002Fstrong> to display \u003Cstrong>real money values\u003C\u002Fstrong> alongside \u003Cstrong>virtual currencies\u003C\u002Fstrong> (\u003Cstrong>gems\u003C\u002Fstrong> or \u003Cstrong>coins\u003C\u002Fstrong>) at \u003Cstrong>checkout\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>\u003Cstrong>Refund rights\u003C\u002Fstrong> – simplifying \u003Cstrong>refund\u003C\u002Fstrong> and \u003Cstrong>withdrawal processes\u003C\u002Fstrong> for \u003Cstrong>digital transactions\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>\u003Cstrong>Advertising clarity\u003C\u002Fstrong> – stricter rules for \u003Cstrong>influencer marketing\u003C\u002Fstrong> and \u003Cstrong>affiliates\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>The positive side lies in the clear signaling from \u003Cstrong>regulators\u003C\u002Fstrong>, giving the \u003Cstrong>industry\u003C\u002Fstrong> time to adapt. The \u003Cstrong>European Game Developers Federation (EGDF)\u003C\u002Fstrong> expects the \u003Cstrong>formal proposal of the Digital Fairness Act\u003C\u002Fstrong> to be presented in \u003Cstrong>autumn 2026\u003C\u002Fstrong>, with reviews that may extend until \u003Cstrong>2027\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>In a separate move, the \u003Cstrong>Consumer Protection Cooperation (CPC) Network\u003C\u002Fstrong>, a \u003Cstrong>coalition of consumer authorities\u003C\u002Fstrong> in the \u003Cstrong>EU\u003C\u002Fstrong>, published \u003Cstrong>guidelines on virtual currencies\u003C\u002Fstrong> earlier this year, which act as a preview of what's to come. The \u003Cstrong>CPC\u003C\u002Fstrong> guidelines require the \u003Cstrong>display of euro equivalents\u003C\u002Fstrong> and the \u003Cstrong>avoidance of bundled or deceptive price structures\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>The \u003Cstrong>gaming industry\u003C\u002Fstrong> has reacted negatively. The \u003Cstrong>EGDF\u003C\u002Fstrong> warned that the \u003Cstrong>policy\u003C\u002Fstrong> could \u003Cstrong>“fundamentally change how \u003C\u002Fstrong>\u003Ci>\u003Cstrong>free-to-play games\u003C\u002Fstrong>\u003C\u002Fi>\u003Cstrong> operate”\u003C\u002Fstrong> if the \u003Cstrong>CPC principles\u003C\u002Fstrong> become \u003Cstrong>law\u003C\u002Fstrong>. The \u003Cstrong>Video Games Europe (ISFE)\u003C\u002Fstrong> submitted a \u003Cstrong>consultation response\u003C\u002Fstrong> in \u003Cstrong>September 2025\u003C\u002Fstrong>, calling for \u003Cstrong>evidence-based regulation\u003C\u002Fstrong> and warning that vague definitions could \u003Cstrong>“pave the way for a ban on \u003C\u002Fstrong>\u003Ci>\u003Cstrong>in-game currencies\u003C\u002Fstrong>\u003C\u002Fi>\u003Cstrong>”\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>The central concerns of \u003Cstrong>developers\u003C\u002Fstrong> include the risk to \u003Cstrong>revenue\u003C\u002Fstrong> due to restrictions on \u003Cstrong>currency bundles\u003C\u002Fstrong> and \u003Cstrong>promotional offers\u003C\u002Fstrong>, the \u003Cstrong>operational impact\u003C\u002Fstrong> of implementing \u003Cstrong>euro equivalent displays\u003C\u002Fstrong>, and the fear of \u003Cstrong>unequal competition\u003C\u002Fstrong> with \u003Cstrong>developers\u003C\u002Fstrong> outside the \u003Cstrong>EU\u003C\u002Fstrong>.\u003C\u002Fp>\u003Cp>The \u003Cstrong>European Union's Digital Fairness Act\u003C\u002Fstrong> proposes \u003Cstrong>banning \u003C\u002Fstrong>\u003Ci>\u003Cstrong>dark patterns\u003C\u002Fstrong>\u003C\u002Fi> and requires \u003Cstrong>price transparency\u003C\u002Fstrong> with \u003Cstrong>real money values\u003C\u002Fstrong> alongside \u003Cstrong>virtual currencies\u003C\u002Fstrong>. The \u003Cstrong>CEO of Supercell, Ilkka Paananen\u003C\u002Fstrong>, warns that the rules could \u003Cstrong>\"destroy the European \u003C\u002Fstrong>\u003Ci>\u003Cstrong>gaming sector\"\u003C\u002Fstrong>\u003C\u002Fi>, a criticism echoed by \u003Cstrong>ISFE\u003C\u002Fstrong>, which fears a \u003Cstrong>ban on \u003C\u002Fstrong>\u003Ci>\u003Cstrong>in-game currencies\u003C\u002Fstrong>\u003C\u002Fi>.\u003C\u002Fp>","european-union-targets-virtual-currencies-in-act-that-could-impact-gaming-revenue",{"id":9,"uuid":17,"name":18,"nickname":18,"avatar_url":19,"short_bio":20,"long_bio":10,"country":21,"permalink":28,"invite_qr_code":29,"follow_hash":30,"user_is_following":31,"is_online":31,"followers_count":32,"following_count":10,"report_hash":33,"is_publishing_blocked":31,"creator_capabilities":34,"mgc_balance":6,"subscription":49,"is_premium":35},"9fb1cde2-3dc6-53ec-a8db-684a2554449f","MGN","https:\u002F\u002Fstorage.mundogamer.network\u002Fmg-public\u002Fusers\u002F9fb1cde2-3dc6-53ec-a8db-684a2554449f\u002FkzAts7QjAwM5cNXM_thumb.jpg?t=1598036199","Ich bin Mundo 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