Bloodborne at 60fps Is Just Two Lines of Code Away from Reality
Modder claims to have seen a PC build.
Ah, Bloodborne. One of Sony's most beloved PlayStation exclusive games, and arguably one of its most neglected. The action RPG, developed by FromSoftware and now-defunct Japan Studio, is widely regarded as one of the best games of the last generation, and that's despite its somewhat shoddy technical performance. Long loads and a choppy framerate leave fans wishing Sony would do something to improve things, but it hasn't. Lance McDonald, a modder who got the game running smoothly, says it'd be easy.
Writing in a short thread on Twitter, McDonald has reiterated that Sony has all it needs to get Bloodborne on PS4 updated, or to produce a PS5/PC port or remake. According to the modder, who knows the game inside and out, an update to the PS4 game to get it running at 60 frames-per-second "is 2 lines of code that need changing".
A 60fps patch for the PS4 version is 2 lines of code that need changing. Japan Studio had a build of the game that was running on Windows 7 when they were shut down and Sony likely still has that build sitting in their archives, as well as all the source for it. I've seen it.
— Lance McDonald (@manfightdragon) September 21, 2022
In the same message, McDonald says Japan Studio had a version of the game running on Windows 7 prior to its closure, though of course that never went anywhere. "I've seen it," he says. Presuming Sony still has access to this version, a PC port is certainly within the realm of possibility — whether it happens is another matter.
McDonald ultimately signs off on a hopeful note, saying work on some sort of Bloodborne update — whether a patch, a PS5 revival, a PC port — is "very likely" in the works.
What do you think?
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