Battlefield 2042's Maps, Ranked
Hi, yes, it’s me again, one of the only 14 people on Earth who enjoy playing Battlefield 2042. As I enter my sixth month of playing the game, and as I approach the game’s level cap on a personal basis, I’ve found my attention of late turning towards the finer details of the game’s maps, and which ones I prefer playing.
Six months ago I think I hated all of them. Or at least hadn’t yet come to understand how they work in this much-changed entry in the series, in the same way I think a lot of series veterans are still struggling to come to terms with so much else about Battlefield 2042. They all seemed so big, so empty, so suited towards chopper and tank play and little else.
I’ve put enough hours into the game now to know that’s only somewhat true. Some of the game’s maps are indeed barren wastelands that are in dire need of a retune, but others have grown to become some of my favourites from the whole series. Let’s find out which is which (and note that I’m only ranking 2042's own, original Conquest/Breakthrough maps here, not the classic maps in Portal like Caspian Border which have had their day!)
Yikes. This map is a complete disaster, from top to bottom. Which, funnily enough, are the only two levels Kaleidoscope takes place at. Its flat, central “bowl” shape has turned it into a meat grinder, a place where only snipers positioned in the towers looming over the periphery can have a good time, and I will audibly groan every time I see it loading up. And I’m a sniper, so that’s saying something.
There are some cool areas here on this enormous desert map, like the half-buried stadium, residential villages and downtown area, and when battles focus on these flashpoints they can be great! But the wide open dunes in between them are a nightmare for both infantry (because of vehicles) and vehicles (because of choppers), and whenever you hear about a player complaining about long slogs for foot soldiers, this is probably the map they’re talking about.
Read the full article on Kotaku